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openmw-tes3coop/components/sdlutil
scrawl c1fe9f2a89 Avoid warping the mouse cursor more than necessary
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.

This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
8 years ago
..
OISCompat.hpp Readded input & event handling 10 years ago
events.hpp Readded input & event handling 10 years ago
imagetosurface.cpp Readded HW cursor manager (no image rotation yet) 10 years ago
imagetosurface.hpp Readded HW cursor manager (no image rotation yet) 10 years ago
sdlcursormanager.cpp Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control 8 years ago
sdlcursormanager.hpp Remove unused arguments 9 years ago
sdlgraphicswindow.cpp disable opengles for Android by default 9 years ago
sdlgraphicswindow.hpp Silence an annoying message 10 years ago
sdlinputwrapper.cpp Avoid warping the mouse cursor more than necessary 8 years ago
sdlinputwrapper.hpp Don't pass key events to the viewer when Alt modifier is held 8 years ago
sdlvideowrapper.cpp Apply video mode & gamma setting changes 10 years ago
sdlvideowrapper.hpp Apply video mode & gamma setting changes 10 years ago