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.gitignore
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activatoranimation.cpp
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Set all animation sources at once
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2013-02-23 03:34:03 -08:00 |
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activatoranimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
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actors.cpp
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fix and unify object cell change update in mwrender
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2013-02-24 15:04:56 +04:00 |
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actors.hpp
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fix and unify object cell change update in mwrender
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2013-02-24 15:04:56 +04:00 |
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animation.cpp
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Use a separate method to handle animation events
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2013-02-23 14:39:01 -08:00 |
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animation.hpp
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Use a separate method to handle animation events
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2013-02-23 14:39:01 -08:00 |
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cell.hpp
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characterpreview.cpp
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Merge branch 'master' into graphics
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2013-02-25 15:12:03 +01:00 |
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characterpreview.hpp
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Create a separate scenemanager for each CharacterPreview instance
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2013-01-09 01:44:15 -04:00 |
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compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Set all animation sources at once
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2013-02-23 03:34:03 -08:00 |
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creatureanimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
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debugging.cpp
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Fix up some header includes
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2013-02-06 21:47:09 -08:00 |
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debugging.hpp
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Fix up some header includes
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2013-02-06 21:47:09 -08:00 |
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externalrendering.hpp
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globalmap.cpp
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512x512 map, slightly faster
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2012-11-16 22:26:00 +01:00 |
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globalmap.hpp
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transparent overlay
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2012-11-04 12:13:04 +01:00 |
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localmap.cpp
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cleanup
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2013-02-18 02:33:53 +01:00 |
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localmap.hpp
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restored global map
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2013-02-05 00:39:56 +01:00 |
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npcanimation.cpp
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Merge branch 'master' into graphics
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2013-02-25 15:12:03 +01:00 |
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npcanimation.hpp
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Avoiding holding the InventoryStore in the NpcAnimation class
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2013-02-23 08:03:52 -08:00 |
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objects.cpp
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Merge branch 'master' into graphics
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2013-02-25 15:12:03 +01:00 |
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objects.hpp
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Use default parameters where appropriate
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2013-02-24 14:43:20 -08:00 |
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occlusionquery.cpp
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Supply the new render window to mygui
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2013-02-05 20:48:25 +01:00 |
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occlusionquery.hpp
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Fixing issues from last commit: restored input and occlusion queries
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2013-02-05 20:26:13 +01:00 |
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player.cpp
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Make sure the player node's visibility cascades
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2013-01-30 02:38:50 -08:00 |
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player.hpp
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Fix player rendering
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2013-01-17 15:48:09 -08:00 |
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refraction.cpp
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Fix time factor
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2013-02-23 04:43:51 +01:00 |
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refraction.hpp
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Cleaning out some old bits
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2013-02-13 18:39:36 +01:00 |
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renderconst.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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renderinginterface.hpp
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renderingmanager.cpp
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Merge branch 'master' into graphics
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2013-02-25 15:12:03 +01:00 |
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renderingmanager.hpp
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Merge branch 'master' into graphics
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2013-02-25 15:12:03 +01:00 |
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ripplesimulation.cpp
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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ripplesimulation.hpp
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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shadows.cpp
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
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shadows.hpp
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sky.cpp
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Merge branch 'master' into graphics
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2013-02-25 15:12:03 +01:00 |
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sky.hpp
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
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terrain.cpp
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Disabled terrain LOD
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2013-02-12 20:55:45 +01:00 |
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terrain.hpp
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Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
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2012-10-07 20:00:55 +02:00 |
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terrainmaterial.cpp
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Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass.
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2013-01-12 07:02:12 +01:00 |
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terrainmaterial.hpp
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
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videoplayer.cpp
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Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__
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2013-02-12 13:59:24 +01:00 |
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videoplayer.hpp
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
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water.cpp
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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water.hpp
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |