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scrawl
95e1cdc07d
Move getArmorRating to MWWorld::Class.
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12 years ago |
.. |
activator.cpp
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Use a separate class to handle activator mechanics
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12 years ago |
activator.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
apparatus.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
apparatus.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
armor.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
armor.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
book.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
book.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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14 years ago |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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15 years ago |
clothing.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
clothing.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
container.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
creature.cpp
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Move getArmorRating to MWWorld::Class.
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12 years ago |
creature.hpp
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Move getArmorRating to MWWorld::Class.
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12 years ago |
creaturelevlist.cpp
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added getName function
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15 years ago |
creaturelevlist.hpp
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added getName function
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15 years ago |
door.cpp
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more string lowercase
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12 years ago |
door.hpp
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Cell names localization fix
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12 years ago |
ingredient.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
ingredient.hpp
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Issue #356: Implemented ingredient eating
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12 years ago |
itemlevlist.cpp
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added getName function
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15 years ago |
itemlevlist.hpp
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more corrections
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13 years ago |
light.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
light.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
lockpick.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
lockpick.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
misc.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
misc.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
npc.cpp
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Move getArmorRating to MWWorld::Class.
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12 years ago |
npc.hpp
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Move getArmorRating to MWWorld::Class.
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12 years ago |
potion.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
potion.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
probe.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
probe.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
repair.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
repair.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
static.cpp
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Merge remote-tracking branch 'greye/store' into next
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12 years ago |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
weapon.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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12 years ago |
weapon.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |