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openmw-tes3coop/apps/openmw/mwclass
scrawl 95e1cdc07d Move getArmorRating to MWWorld::Class. 12 years ago
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activator.cpp Use a separate class to handle activator mechanics 12 years ago
activator.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
apparatus.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
apparatus.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
armor.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
armor.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
book.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
book.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 14 years ago
classes.hpp moved concrete record classes to separate sub-system (mwclass) 15 years ago
clothing.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
clothing.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
container.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
creature.cpp Move getArmorRating to MWWorld::Class. 12 years ago
creature.hpp Move getArmorRating to MWWorld::Class. 12 years ago
creaturelevlist.cpp added getName function 15 years ago
creaturelevlist.hpp added getName function 15 years ago
door.cpp more string lowercase 12 years ago
door.hpp Cell names localization fix 12 years ago
ingredient.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
ingredient.hpp Issue #356: Implemented ingredient eating 12 years ago
itemlevlist.cpp added getName function 15 years ago
itemlevlist.hpp more corrections 13 years ago
light.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
light.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
lockpick.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
lockpick.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
misc.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
misc.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
npc.cpp Move getArmorRating to MWWorld::Class. 12 years ago
npc.hpp Move getArmorRating to MWWorld::Class. 12 years ago
potion.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
potion.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
probe.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
probe.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
repair.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
repair.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
static.cpp Merge remote-tracking branch 'greye/store' into next 12 years ago
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
weapon.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
weapon.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago