..
activespells.cpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
activespells.hpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
actors.cpp
Savegame: Store AiSettings and summoned creatures
2014-06-15 21:19:37 +02:00
actors.hpp
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
aiactivate.cpp
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
aiactivate.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiavoiddoor.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aicombat.cpp
Merge remote-tracking branch 'mrcheko/master'
2014-06-15 14:12:38 +02:00
aicombat.hpp
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-06-13 19:31:33 +02:00
aiescort.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiescort.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aifollow.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aifollow.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipackage.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipackage.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipursue.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipursue.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aisequence.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
aisequence.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aitravel.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aitravel.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiwander.cpp
Move AiWander arrival check to time-critical section
2014-06-15 14:18:16 +02:00
aiwander.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
alchemy.cpp
Fix alchemy allowing same item ID in different slots ( Fixes #1407 )
2014-06-06 14:12:50 +02:00
alchemy.hpp
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
character.cpp
Disable all other animations on death ( Fixes #1483 )
2014-06-15 14:18:16 +02:00
character.hpp
Store death animation index in CreatureStats
2014-05-26 20:52:32 +02:00
combat.cpp
Disable fProjectileThrownStoreChance when shooting at player ( Fixes #1490 )
2014-06-15 16:11:22 +02:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
Savegame: Store AiSettings and summoned creatures
2014-06-15 21:19:37 +02:00
creaturestats.hpp
Savegame: Store AiSettings and summoned creatures
2014-06-15 21:19:37 +02:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
enchanting.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
levelledlist.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp
Merge remote-tracking branch 'mrcheko/master'
2014-06-15 14:12:38 +02:00
mechanicsmanagerimp.hpp
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Make ESM::Faction skills optional ( Fixes #1508 )
2014-06-16 02:52:16 +02:00
npcstats.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
obstacle.hpp
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
pathfinding.cpp
Remove a squareroot in pathfinding
2014-06-15 14:18:16 +02:00
pathfinding.hpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathgrid.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
spellcasting.hpp
Add some more safety checks to spellcasting
2014-05-15 09:54:10 +02:00
spells.cpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
spells.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00