openmw-tes3coop/components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
David Cernat d1ad0c91f8 [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
2017-11-30 12:31:54 +02:00

35 lines
928 B
C++

#include "PacketPlayerEquipment.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketPlayerEquipment::PacketPlayerEquipment(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_EQUIPMENT;
}
void PacketPlayerEquipment::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
uint32_t count;
if (send)
count = static_cast<uint32_t>(player->equipmentIndexChanges.size());
RW(count, send);
if (!send)
{
player->equipmentIndexChanges.clear();
player->equipmentIndexChanges.resize(count);
}
for (auto &&equipmentIndex : player->equipmentIndexChanges)
{
RW(equipmentIndex, send);
RW(player->equipmentItems[equipmentIndex].refId, send);
RW(player->equipmentItems[equipmentIndex].count, send);
RW(player->equipmentItems[equipmentIndex].charge, send);
}
}