forked from teamnwah/openmw-tes3coop
e13eb625d3
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
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.. | ||
launcher | ||
mac | ||
mygui | ||
opencs | ||
shaders | ||
ui | ||
windows | ||
wizard | ||
CMakeLists.txt | ||
gamecontrollerdb.txt | ||
opencs.ini | ||
openmw-cs.desktop | ||
openmw.appdata.xml | ||
openmw.bmp | ||
openmw.cfg | ||
openmw.cfg.local | ||
openmw.desktop | ||
settings-default.cfg | ||
version.in |