openmw-tes3coop/apps/openmw
logzero e58de5e410 Remove superfluous velocity reflection in movement solver.
The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
2016-12-24 12:29:09 +01:00
..
mwbase Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
mwclass Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwdialogue Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
mwgui Set the drag-and-drop state after initiating the drag, not before (Fixes #3134) 2016-12-16 20:16:59 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Added check to prevent attempted wandering of empty paths 2016-12-16 15:18:28 -07:00
mwphysics Remove superfluous velocity reflection in movement solver. 2016-12-24 12:29:09 +01:00
mwrender Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
mwscript Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwsound Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00