forked from teamnwah/openmw-tes3coop
The slide projection negates the reflection effect. Just to be sure I've compared the resulting vectors with and without reflection at runtime. |
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| .. | ||
| actor.cpp | ||
| actor.hpp | ||
| collisiontype.hpp | ||
| convert.hpp | ||
| physicssystem.cpp | ||
| physicssystem.hpp | ||
| trace.cpp | ||
| trace.h | ||