openmw-tes3coop/apps/openmw
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
..
mwbase Refactor local map updates 2016-02-05 01:19:45 +01:00
mwclass Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
mwdialogue Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mwgui Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
mwphysics Actors that start the game as dead do not float to the surface (Fixes #3177) 2016-02-01 23:18:18 +01:00
mwrender Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
mwscript Implement Fixme script instruction 2016-01-20 04:07:07 +01:00
mwsound Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
mwstate Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwworld Do not add scripts from levelled creatures twice (Bug #2806) 2016-02-05 18:29:33 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
crashcatcher.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
doc.hpp
engine.cpp Move texture filtering settings to SceneManager 2016-02-05 21:03:10 +01:00
engine.hpp
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00