openmw-tes3coop/apps/openmw/mwrender
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Move texture filtering settings to SceneManager 2016-02-05 21:03:10 +01:00
animation.hpp Fix comment 2016-02-03 14:40:59 +01:00
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
localmap.hpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
npcanimation.cpp Fix the path correction for animation sources provided in NPC record (Fixes #2444) 2016-02-03 14:40:21 +01:00
npcanimation.hpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
objects.cpp Add const version of getAnimation 2015-12-18 17:21:51 +01:00
objects.hpp Add const version of getAnimation 2015-12-18 17:21:51 +01:00
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Move texture filtering settings to SceneManager 2016-02-05 21:03:10 +01:00
renderingmanager.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Move observer_ptr include where it belongs 2016-01-25 21:03:33 +01:00
sky.hpp Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
terrainstorage.cpp Remove unneeded const_cast in TerrainStorage 2015-12-17 23:33:47 +01:00
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
vismask.hpp Correction 2016-01-15 16:34:57 +01:00
water.cpp Do not crash when the water normal map is missing (Fixes #3179) 2016-02-03 15:24:28 +01:00
water.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00