openmw-tes3coop/apps/openmw
Allofich e8c7ad2f4b Change environment check to canFight check
Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690.
2016-12-26 02:14:01 +09:00
..
mwbase Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
mwclass Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwdialogue Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689) 2016-12-23 19:03:59 +01:00
mwgui Silence static analysis warnings 2016-12-22 14:43:54 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Change environment check to canFight check 2016-12-26 02:14:01 +09:00
mwphysics Silence static analysis warnings 2016-12-22 14:43:54 +01:00
mwrender Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
mwscript Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwsound Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Silence static analysis warnings 2016-12-22 14:43:54 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00