..
activespells.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
activespells.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
actor.cpp
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
actor.hpp
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
actors.cpp
Change environment check to canFight check
2016-12-26 02:14:01 +09:00
actors.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aicombat.cpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
aicombat.hpp
Require line of sight for AI attacks ( Fixes #3646 )
2016-12-07 01:35:30 +09:00
aicombataction.cpp
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
aicombataction.hpp
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
aiescort.cpp
Trim unneeded code
2016-07-12 04:17:08 +09:00
aiescort.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiface.cpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
aifollow.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aipackage.cpp
Fix warning
2016-09-13 02:49:19 +02:00
aipackage.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
aipursue.cpp
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
2016-08-19 22:15:26 +03:00
aipursue.hpp
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
2016-02-02 22:20:56 +01:00
aisequence.cpp
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
aisequence.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aistate.hpp
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
aitravel.cpp
AiPackage: fix path recalc on cell change
2016-09-06 01:11:10 +03:00
aitravel.hpp
AiPackage: fix path recalc on cell change
2016-09-06 01:11:10 +03:00
aiwander.cpp
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00
aiwander.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
alchemy.cpp
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
autocalcspell.cpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
character.cpp
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
character.hpp
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
combat.cpp
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
combat.hpp
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
creaturestats.hpp
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
difficultyscaling.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
enchanting.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
levelledlist.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
mechanicsmanagerimp.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
npcstats.hpp
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
objects.cpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
obstacle.cpp
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
2016-08-19 22:15:26 +03:00
obstacle.hpp
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
pathfinding.cpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
pathfinding.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
pathgrid.cpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
pathgrid.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
pickpocket.cpp
Move rng to components
2015-04-22 17:58:55 +02:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
2015-08-13 17:08:21 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
spellcasting.hpp
Fix fortify maximum magicka expiration ( Fixes #3648 )
2016-12-06 21:00:03 +09:00
spells.cpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
spells.hpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
stat.cpp
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
stat.hpp
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
summoning.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
trading.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00