openmw-tes3coop/components
..
bsa
compiler Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
config Launcher: ensure to clear previous settings when reloading settings 2015-11-27 20:52:29 +01:00
contentselector Fix shadowing warnings 2016-11-13 23:20:51 +09:00
esm Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
esmterrain Fix MSVC warnings 2017-01-28 04:37:47 +09:00
fallback Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
files [macOS] Move all configs & resources into app bundles 2016-11-23 22:32:54 +01:00
fontloader Fix shadowing warnings 2016-08-29 12:38:24 +02:00
interpreter Fix shadowing warnings 2016-08-29 12:38:24 +02:00
loadinglistener
misc Add virtual destructors 2016-08-21 18:31:46 +09:00
myguiplatform optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification 2017-01-19 03:19:17 +01:00
nif Revert "Remove redundant allocations for NIF meshes" 2017-02-18 02:33:41 +01:00
nifbullet
nifosg Revert "Remove redundant allocations for NIF meshes" 2017-02-18 02:33:41 +01:00
openmw-mp
process OSX build fix 2014-11-20 18:14:49 +01:00
resource Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
sceneutil Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
sdlutil Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control 2017-02-19 13:46:40 +01:00
settings
shader
terrain
to_utf8
translation
version Move OpenMW version information to a textfile instead of compiling it in 2015-07-18 03:09:04 +02:00
vfs
widgets Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
CMakeLists.txt
doc.hpp