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activespells.cpp
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activespells.hpp
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actors.cpp
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Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
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2013-08-29 20:26:36 -04:00 |
actors.hpp
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Apply movement by queueing it to do later
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2013-08-17 22:34:38 -07:00 |
aiactivate.cpp
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aiactivate.hpp
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aiescort.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
aiescort.hpp
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AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
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2013-05-25 04:36:21 -07:00 |
aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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2013-07-31 00:55:08 +02:00 |
aisequence.hpp
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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2013-07-31 00:55:08 +02:00 |
aitravel.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
aitravel.hpp
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AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
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2013-05-24 18:16:35 -07:00 |
aiwander.cpp
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Fix wrong idle animations played
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2013-08-03 13:13:33 +02:00 |
aiwander.hpp
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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2013-05-29 19:26:45 -07:00 |
alchemy.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
alchemy.hpp
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character.cpp
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Fix a potential divide-by-zero
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2013-08-19 09:36:51 -07:00 |
character.hpp
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Implement jumping animations
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2013-08-19 08:10:18 -07:00 |
creaturestats.cpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
creaturestats.hpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
drawstate.hpp
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enchanting.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
enchanting.hpp
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Removal of duplicit enumeration and unnecessary conditions.
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2013-05-29 00:01:18 +02:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Avoid reconstructing strings for updating the dynamic stats
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2013-08-28 10:50:29 -07:00 |
mechanicsmanagerimp.hpp
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Cleanup some redundancy
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2013-08-27 17:56:47 -07:00 |
movement.hpp
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npcstats.cpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
npcstats.hpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
objects.cpp
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Apply movement by queueing it to do later
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2013-08-17 22:34:38 -07:00 |
objects.hpp
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Store a pointer to the character controller for non-actor objects
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2013-07-15 23:47:04 -07:00 |
pathfinding.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
pathfinding.hpp
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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2013-05-29 20:05:17 -07:00 |
repair.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
repair.hpp
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security.cpp
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Security fixes
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2013-05-20 12:42:11 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spells.cpp
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Fix wrong detection of diseases
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2013-04-14 17:51:17 +02:00 |
spells.hpp
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spellsuccess.hpp
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stat.hpp
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Modify the current magicka and fatigue when the base changes
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2013-08-27 22:44:52 -07:00 |