forked from teamnwah/openmw-tes3coop
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
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.. | ||
launcher | ||
mac | ||
mygui | ||
opencs | ||
shaders | ||
ui | ||
windows | ||
wizard | ||
CMakeLists.txt | ||
gamecontrollerdb.txt | ||
openmw-cs.cfg | ||
openmw-cs.desktop | ||
openmw.appdata.xml | ||
openmw.bmp | ||
openmw.cfg | ||
openmw.cfg.local | ||
openmw.desktop | ||
settings-default.cfg | ||
version.in |