openmw-tes3coop/apps/openmw/mwrender
2017-02-01 06:00:14 +01:00
..
.gitignore
actoranimation.cpp Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
actoranimation.hpp Improvements to ignored light list setting 2016-10-08 23:59:28 +02:00
animation.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
animation.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
characterpreview.hpp
creatureanimation.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
effectmanager.cpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
effectmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
globalmap.cpp Fix texture coordinates 2017-01-02 04:50:33 +01:00
globalmap.hpp Mask out water in global map overlay 2017-01-02 04:01:04 +01:00
localmap.cpp
localmap.hpp
npcanimation.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
npcanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
objects.cpp Fix use of UnrefQueue in removeObject 2016-10-08 16:41:17 +02:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Add 'small feature culling pixel size' setting 2017-02-01 06:00:14 +01:00
renderingmanager.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
rendermode.hpp
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
sky.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp Cleanup 2016-09-19 05:20:04 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp
water.cpp added refactoring of shader handling from visvalda's fog shader 2017-01-15 14:17:22 +01:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp