openmw-tes3coop/apps/openmw
Chris Robinson ff0099fa6e Scale the animation speed based on the animation velocity and movement speed
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
2013-02-15 02:15:39 -08:00
..
mwbase Add a method to check if an object is on the ground 2013-02-14 22:35:15 -08:00
mwclass Better implement Npc::getSpeed 2013-02-15 01:27:57 -08:00
mwdialogue Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
mwgui Fixed book text misalignment, at least in some cases 2013-02-12 11:49:20 +04:00
mwinput Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
mwmechanics Scale the animation speed based on the animation velocity and movement speed 2013-02-15 02:15:39 -08:00
mwrender Scale the animation speed based on the animation velocity and movement speed 2013-02-15 02:15:39 -08:00
mwscript Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
mwsound Trying to resolve sound issues on OS X with ffmpeg backend 2013-02-07 23:40:20 +04:00
mwworld Add a method to check if an object is on the ground 2013-02-14 22:35:15 -08:00
CMakeLists.txt Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
engine.hpp Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-01-25 18:22:01 +01:00
main.cpp - For pull request: remove all instances of maps used to track refnumbers. 2013-02-09 13:00:57 +01:00