* fix typo in tutorial * add async_std::io::BufReader to tutorial code * writers in clean_shutdown.md return unit type
3.3 KiB
Receiving messages
Let's implement the receiving part of the protocol. We need to:
- split incoming
TcpStream
on\n
and decode bytes as utf-8 - interpret the first line as a login
- parse the rest of the lines as a
login: message
use async_std::io::BufReader;
use async_std::net::TcpStream;
use async_std::io::BufReader;
async fn server(addr: impl ToSocketAddrs) -> Result<()> {
let listener = TcpListener::bind(addr).await?;
let mut incoming = listener.incoming();
while let Some(stream) = incoming.next().await {
let stream = stream?;
println!("Accepting from: {}", stream.peer_addr()?);
let _handle = task::spawn(client(stream)); // 1
}
Ok(())
}
async fn client(stream: TcpStream) -> Result<()> {
let reader = BufReader::new(&stream); // 2
let mut lines = reader.lines();
let name = match lines.next().await { // 3
None => Err("peer disconnected immediately")?,
Some(line) => line?,
};
println!("name = {}", name);
while let Some(line) = lines.next().await { // 4
let line = line?;
let (dest, msg) = match line.find(':') { // 5
None => continue,
Some(idx) => (&line[..idx], line[idx + 1 ..].trim()),
};
let dest: Vec<String> = dest.split(',').map(|name| name.trim().to_string()).collect();
let msg: String = msg.trim().to_string();
}
Ok(())
}
-
We use
task::spawn
function to spawn an independent task for working with each client. That is, after accepting the client theserver
loop immediately starts waiting for the next one. This is the core benefit of event-driven architecture: we serve many clients concurrently, without spending many hardware threads. -
Luckily, the "split byte stream into lines" functionality is already implemented.
.lines()
call returns a stream ofString
's. -
We get the first line -- login
-
And, once again, we implement a manual async for loop.
-
Finally, we parse each line into a list of destination logins and the message itself.
Managing Errors
One serious problem in the above solution is that, while we correctly propagate errors in the client
, we just drop the error on the floor afterwards!
That is, task::spawn
does not return an error immediately (it can't, it needs to run the future to completion first), only after it is joined.
We can "fix" it by waiting for the task to be joined, like this:
let handle = task::spawn(client(stream));
handle.await?
The .await
waits until the client finishes, and ?
propagates the result.
There are two problems with this solution however! First, because we immediately await the client, we can only handle one client at time, and that completely defeats the purpose of async! Second, if a client encounters an IO error, the whole server immediately exits. That is, a flaky internet connection of one peer brings down the whole chat room!
A correct way to handle client errors in this case is log them, and continue serving other clients. So let's use a helper function for this:
fn spawn_and_log_error<F>(fut: F) -> task::JoinHandle<()>
where
F: Future<Output = Result<()>> + Send + 'static,
{
task::spawn(async move {
if let Err(e) = fut.await {
eprintln!("{}", e)
}
})
}