TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/TES3MP/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
As of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
TES3MP now also has a [VR branch](https://github.com/TES3MP/TES3MP/tree/0.8.1-vr) that combines its code with that of Mads Buvik Sandvei's [OpenMW VR](https://gitlab.com/madsbuvi/openmw).
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)