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openmw-tes3mp/components/detournavigator/navigatorimpl.cpp

229 lines
8.1 KiB
C++

#include "navigatorimpl.hpp"
#include "debug.hpp"
#include "settingsutils.hpp"
#include <components/esm/loadpgrd.hpp>
#include <components/misc/coordinateconverter.hpp>
namespace DetourNavigator
{
NavigatorImpl::NavigatorImpl(const Settings& settings)
: mSettings(settings)
, mNavMeshManager(mSettings)
, mUpdatesEnabled(true)
{
}
void NavigatorImpl::addAgent(const osg::Vec3f& agentHalfExtents)
{
if(agentHalfExtents.length2() <= 0)
return;
++mAgents[agentHalfExtents];
mNavMeshManager.addAgent(agentHalfExtents);
}
void NavigatorImpl::removeAgent(const osg::Vec3f& agentHalfExtents)
{
const auto it = mAgents.find(agentHalfExtents);
if (it == mAgents.end())
return;
if (it->second > 0)
--it->second;
}
bool NavigatorImpl::addObject(const ObjectId id, const osg::ref_ptr<const osg::Object>& holder,
const btHeightfieldTerrainShape& shape, const btTransform& transform)
{
const CollisionShape collisionShape {holder, shape};
return mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground);
}
bool NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
{
const CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->getCollisionShape()};
bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground);
if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
{
const ObjectId avoidId(avoidShape);
const CollisionShape collisionShape {shapes.mShapeInstance, *avoidShape};
if (mNavMeshManager.addObject(avoidId, collisionShape, transform, AreaType_null))
{
updateAvoidShapeId(id, avoidId);
result = true;
}
}
return result;
}
bool NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
{
if (addObject(id, static_cast<const ObjectShapes&>(shapes), transform))
{
const osg::Vec3f start = toNavMeshCoordinates(mSettings, shapes.mConnectionStart);
const osg::Vec3f end = toNavMeshCoordinates(mSettings, shapes.mConnectionEnd);
mNavMeshManager.addOffMeshConnection(id, start, end, AreaType_door);
mNavMeshManager.addOffMeshConnection(id, end, start, AreaType_door);
return true;
}
return false;
}
bool NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
{
const CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->getCollisionShape()};
bool result = mNavMeshManager.updateObject(id, collisionShape, transform, AreaType_ground);
if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
{
const ObjectId avoidId(avoidShape);
const CollisionShape collisionShape {shapes.mShapeInstance, *avoidShape};
if (mNavMeshManager.updateObject(avoidId, collisionShape, transform, AreaType_null))
{
updateAvoidShapeId(id, avoidId);
result = true;
}
}
return result;
}
bool NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
{
return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
}
bool NavigatorImpl::removeObject(const ObjectId id)
{
bool result = mNavMeshManager.removeObject(id);
const auto avoid = mAvoidIds.find(id);
if (avoid != mAvoidIds.end())
result = mNavMeshManager.removeObject(avoid->second) || result;
const auto water = mWaterIds.find(id);
if (water != mWaterIds.end())
result = mNavMeshManager.removeObject(water->second) || result;
mNavMeshManager.removeOffMeshConnections(id);
return result;
}
bool NavigatorImpl::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
const btTransform& transform)
{
return mNavMeshManager.addWater(cellPosition, cellSize,
btTransform(transform.getBasis(), btVector3(transform.getOrigin().x(), transform.getOrigin().y(), level)));
}
bool NavigatorImpl::removeWater(const osg::Vec2i& cellPosition)
{
return mNavMeshManager.removeWater(cellPosition);
}
void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
{
Misc::CoordinateConverter converter(&cell);
for (auto edge : pathgrid.mEdges)
{
const auto src = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV0]));
const auto dst = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV1]));
mNavMeshManager.addOffMeshConnection(
ObjectId(&pathgrid),
toNavMeshCoordinates(mSettings, src),
toNavMeshCoordinates(mSettings, dst),
AreaType_pathgrid
);
}
}
void NavigatorImpl::removePathgrid(const ESM::Pathgrid& pathgrid)
{
mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
}
void NavigatorImpl::update(const osg::Vec3f& playerPosition)
{
if (!mUpdatesEnabled)
return;
removeUnusedNavMeshes();
for (const auto& v : mAgents)
mNavMeshManager.update(playerPosition, v.first);
}
void NavigatorImpl::updatePlayerPosition(const osg::Vec3f& playerPosition)
{
const TilePosition tilePosition = getTilePosition(mSettings, toNavMeshCoordinates(mSettings, playerPosition));
if (mLastPlayerPosition.has_value() && *mLastPlayerPosition == tilePosition)
return;
update(playerPosition);
mLastPlayerPosition = tilePosition;
}
void NavigatorImpl::setUpdatesEnabled(bool enabled)
{
mUpdatesEnabled = enabled;
}
void NavigatorImpl::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
{
mNavMeshManager.wait(listener, waitConditionType);
}
SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
{
return mNavMeshManager.getNavMesh(agentHalfExtents);
}
std::map<osg::Vec3f, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
{
return mNavMeshManager.getNavMeshes();
}
const Settings& NavigatorImpl::getSettings() const
{
return mSettings;
}
void NavigatorImpl::reportStats(unsigned int frameNumber, osg::Stats& stats) const
{
mNavMeshManager.reportStats(frameNumber, stats);
}
RecastMeshTiles NavigatorImpl::getRecastMeshTiles()
{
return mNavMeshManager.getRecastMeshTiles();
}
void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
{
updateId(id, avoidId, mWaterIds);
}
void NavigatorImpl::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
{
updateId(id, waterId, mWaterIds);
}
void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
{
auto inserted = ids.insert(std::make_pair(id, updateId));
if (!inserted.second)
{
mNavMeshManager.removeObject(inserted.first->second);
inserted.first->second = updateId;
}
}
void NavigatorImpl::removeUnusedNavMeshes()
{
for (auto it = mAgents.begin(); it != mAgents.end();)
{
if (it->second == 0 && mNavMeshManager.reset(it->first))
it = mAgents.erase(it);
else
++it;
}
}
float NavigatorImpl::getMaxNavmeshAreaRealRadius() const
{
const auto& settings = getSettings();
return getRealTileSize(settings) * getMaxNavmeshAreaRadius(settings);
}
}