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#include "navigatorimpl.hpp"
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#include "debug.hpp"
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#include "settingsutils.hpp"
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#include <components/esm/loadpgrd.hpp>
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#include <components/misc/coordinateconverter.hpp>
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namespace DetourNavigator
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{
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NavigatorImpl::NavigatorImpl(const Settings& settings)
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: mSettings(settings)
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, mNavMeshManager(mSettings)
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, mUpdatesEnabled(true)
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{
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}
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void NavigatorImpl::addAgent(const osg::Vec3f& agentHalfExtents)
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{
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if(agentHalfExtents.length2() <= 0)
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return;
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++mAgents[agentHalfExtents];
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mNavMeshManager.addAgent(agentHalfExtents);
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}
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void NavigatorImpl::removeAgent(const osg::Vec3f& agentHalfExtents)
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{
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const auto it = mAgents.find(agentHalfExtents);
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if (it == mAgents.end())
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return;
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if (it->second > 0)
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--it->second;
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}
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bool NavigatorImpl::addObject(const ObjectId id, const osg::ref_ptr<const osg::Object>& holder,
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const btHeightfieldTerrainShape& shape, const btTransform& transform)
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{
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const CollisionShape collisionShape {holder, shape};
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return mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground);
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}
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bool NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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const CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->getCollisionShape()};
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bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground);
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
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{
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const ObjectId avoidId(avoidShape);
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const CollisionShape collisionShape {shapes.mShapeInstance, *avoidShape};
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if (mNavMeshManager.addObject(avoidId, collisionShape, transform, AreaType_null))
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{
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updateAvoidShapeId(id, avoidId);
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result = true;
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}
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}
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return result;
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}
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bool NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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{
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if (addObject(id, static_cast<const ObjectShapes&>(shapes), transform))
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{
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const osg::Vec3f start = toNavMeshCoordinates(mSettings, shapes.mConnectionStart);
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const osg::Vec3f end = toNavMeshCoordinates(mSettings, shapes.mConnectionEnd);
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mNavMeshManager.addOffMeshConnection(id, start, end, AreaType_door);
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mNavMeshManager.addOffMeshConnection(id, end, start, AreaType_door);
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return true;
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}
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return false;
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}
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bool NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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const CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->getCollisionShape()};
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bool result = mNavMeshManager.updateObject(id, collisionShape, transform, AreaType_ground);
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
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{
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const ObjectId avoidId(avoidShape);
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const CollisionShape collisionShape {shapes.mShapeInstance, *avoidShape};
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if (mNavMeshManager.updateObject(avoidId, collisionShape, transform, AreaType_null))
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{
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updateAvoidShapeId(id, avoidId);
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result = true;
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}
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}
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return result;
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}
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bool NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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{
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return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
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}
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bool NavigatorImpl::removeObject(const ObjectId id)
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{
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bool result = mNavMeshManager.removeObject(id);
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const auto avoid = mAvoidIds.find(id);
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if (avoid != mAvoidIds.end())
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result = mNavMeshManager.removeObject(avoid->second) || result;
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const auto water = mWaterIds.find(id);
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if (water != mWaterIds.end())
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result = mNavMeshManager.removeObject(water->second) || result;
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mNavMeshManager.removeOffMeshConnections(id);
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return result;
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}
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bool NavigatorImpl::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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const btTransform& transform)
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{
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return mNavMeshManager.addWater(cellPosition, cellSize,
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btTransform(transform.getBasis(), btVector3(transform.getOrigin().x(), transform.getOrigin().y(), level)));
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}
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bool NavigatorImpl::removeWater(const osg::Vec2i& cellPosition)
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{
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return mNavMeshManager.removeWater(cellPosition);
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}
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void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
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{
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Misc::CoordinateConverter converter(&cell);
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for (auto edge : pathgrid.mEdges)
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{
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const auto src = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV0]));
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const auto dst = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV1]));
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mNavMeshManager.addOffMeshConnection(
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ObjectId(&pathgrid),
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toNavMeshCoordinates(mSettings, src),
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toNavMeshCoordinates(mSettings, dst),
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AreaType_pathgrid
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);
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}
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}
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void NavigatorImpl::removePathgrid(const ESM::Pathgrid& pathgrid)
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{
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mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
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}
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void NavigatorImpl::update(const osg::Vec3f& playerPosition)
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{
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if (!mUpdatesEnabled)
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return;
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removeUnusedNavMeshes();
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for (const auto& v : mAgents)
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mNavMeshManager.update(playerPosition, v.first);
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}
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void NavigatorImpl::updatePlayerPosition(const osg::Vec3f& playerPosition)
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{
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const TilePosition tilePosition = getTilePosition(mSettings, toNavMeshCoordinates(mSettings, playerPosition));
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if (mLastPlayerPosition.has_value() && *mLastPlayerPosition == tilePosition)
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return;
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update(playerPosition);
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mLastPlayerPosition = tilePosition;
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}
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void NavigatorImpl::setUpdatesEnabled(bool enabled)
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{
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mUpdatesEnabled = enabled;
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}
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void NavigatorImpl::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
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{
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mNavMeshManager.wait(listener, waitConditionType);
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}
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SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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{
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return mNavMeshManager.getNavMesh(agentHalfExtents);
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}
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std::map<osg::Vec3f, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
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{
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return mNavMeshManager.getNavMeshes();
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}
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const Settings& NavigatorImpl::getSettings() const
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{
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return mSettings;
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}
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void NavigatorImpl::reportStats(unsigned int frameNumber, osg::Stats& stats) const
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{
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mNavMeshManager.reportStats(frameNumber, stats);
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}
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RecastMeshTiles NavigatorImpl::getRecastMeshTiles()
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{
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return mNavMeshManager.getRecastMeshTiles();
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}
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void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
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{
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updateId(id, avoidId, mWaterIds);
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}
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void NavigatorImpl::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
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{
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updateId(id, waterId, mWaterIds);
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}
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void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
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{
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auto inserted = ids.insert(std::make_pair(id, updateId));
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if (!inserted.second)
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{
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mNavMeshManager.removeObject(inserted.first->second);
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inserted.first->second = updateId;
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}
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}
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void NavigatorImpl::removeUnusedNavMeshes()
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{
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for (auto it = mAgents.begin(); it != mAgents.end();)
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{
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if (it->second == 0 && mNavMeshManager.reset(it->first))
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it = mAgents.erase(it);
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else
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++it;
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}
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}
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float NavigatorImpl::getMaxNavmeshAreaRealRadius() const
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{
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const auto& settings = getSettings();
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return getRealTileSize(settings) * getMaxNavmeshAreaRadius(settings);
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}
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}
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