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#include "settingspage.hpp"
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QDir>
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#include <components/files/configurationmanager.hpp>
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#include <components/config/gamesettings.hpp>
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#include <components/config/launchersettings.hpp>
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#include "utils/textinputdialog.hpp"
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#include "datafilespage.hpp"
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using namespace Process;
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Launcher::SettingsPage::SettingsPage(Files::ConfigurationManager &cfg,
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Config::GameSettings &gameSettings,
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Config::LauncherSettings &launcherSettings, MainDialog *parent)
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: QWidget(parent)
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, mCfgMgr(cfg)
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, mGameSettings(gameSettings)
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, mLauncherSettings(launcherSettings)
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, mMain(parent)
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{
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setupUi(this);
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QStringList languages;
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languages << tr("English")
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<< tr("French")
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<< tr("German")
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<< tr("Italian")
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<< tr("Polish")
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<< tr("Russian")
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<< tr("Spanish");
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languageComboBox->addItems(languages);
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mWizardInvoker = new ProcessInvoker();
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mImporterInvoker = new ProcessInvoker();
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resetProgressBar();
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connect(mWizardInvoker->getProcess(), SIGNAL(started()),
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this, SLOT(wizardStarted()));
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connect(mWizardInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
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this, SLOT(wizardFinished(int,QProcess::ExitStatus)));
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connect(mImporterInvoker->getProcess(), SIGNAL(started()),
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this, SLOT(importerStarted()));
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connect(mImporterInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
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this, SLOT(importerFinished(int,QProcess::ExitStatus)));
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mProfileDialog = new TextInputDialog(tr("New Content List"), tr("Content List name:"), this);
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connect(mProfileDialog->lineEdit(), SIGNAL(textChanged(QString)),
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this, SLOT(updateOkButton(QString)));
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// Detect Morrowind configuration files
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QStringList iniPaths;
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for (const QString &path : mGameSettings.getDataDirs())
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{
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QDir dir(path);
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dir.setPath(dir.canonicalPath()); // Resolve symlinks
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if (dir.exists(QString("Morrowind.ini")))
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iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
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else
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{
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if (!dir.cdUp())
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continue; // Cannot move from Data Files
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if (dir.exists(QString("Morrowind.ini")))
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iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
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}
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}
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if (!iniPaths.isEmpty()) {
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settingsComboBox->addItems(iniPaths);
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importerButton->setEnabled(true);
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} else {
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importerButton->setEnabled(false);
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}
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loadSettings();
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}
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Launcher::SettingsPage::~SettingsPage()
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{
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delete mWizardInvoker;
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delete mImporterInvoker;
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}
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void Launcher::SettingsPage::on_wizardButton_clicked()
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{
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mMain->writeSettings();
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if (!mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
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return;
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}
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void Launcher::SettingsPage::on_importerButton_clicked()
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{
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mMain->writeSettings();
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// Create the file if it doesn't already exist, else the importer will fail
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QString path(QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str()));
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path.append(QLatin1String("openmw.cfg"));
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QFile file(path);
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if (!file.exists()) {
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if (!file.open(QIODevice::ReadWrite)) {
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// File cannot be created
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setText(tr("<html><head/><body><p><b>Could not open or create %1 for writing </b></p> \
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<p>Please make sure you have the right permissions \
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and try again.</p></body></html>").arg(file.fileName()));
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msgBox.exec();
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return;
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}
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file.close();
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}
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// Construct the arguments to run the importer
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QStringList arguments;
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if (addonsCheckBox->isChecked())
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arguments.append(QString("--game-files"));
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arguments.append(QString("--encoding"));
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arguments.append(mGameSettings.value(QString("encoding"), QString("win1252")));
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arguments.append(QString("--ini"));
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arguments.append(settingsComboBox->currentText());
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arguments.append(QString("--cfg"));
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arguments.append(path);
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qDebug() << "arguments " << arguments;
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// start the progress bar as a "bouncing ball"
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progressBar->setMaximum(0);
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progressBar->setValue(0);
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if (!mImporterInvoker->startProcess(QLatin1String("openmw-iniimporter"), arguments, false))
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{
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resetProgressBar();
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}
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}
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void Launcher::SettingsPage::on_browseButton_clicked()
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{
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QString iniFile = QFileDialog::getOpenFileName(
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this,
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QObject::tr("Select configuration file"),
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QDir::currentPath(),
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QString(tr("Morrowind configuration file (*.ini)")));
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if (iniFile.isEmpty())
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return;
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QFileInfo info(iniFile);
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if (!info.exists() || !info.isReadable())
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return;
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const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
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if (settingsComboBox->findText(path) == -1) {
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settingsComboBox->addItem(path);
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settingsComboBox->setCurrentIndex(settingsComboBox->findText(path));
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importerButton->setEnabled(true);
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}
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}
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void Launcher::SettingsPage::wizardStarted()
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{
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mMain->hide(); // Hide the launcher
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wizardButton->setEnabled(false);
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}
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void Launcher::SettingsPage::wizardFinished(int exitCode, QProcess::ExitStatus exitStatus)
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{
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if (exitCode != 0 || exitStatus == QProcess::CrashExit)
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return qApp->quit();
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mMain->reloadSettings();
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wizardButton->setEnabled(true);
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mMain->show(); // Show the launcher again
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}
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void Launcher::SettingsPage::importerStarted()
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{
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importerButton->setEnabled(false);
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}
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void Launcher::SettingsPage::importerFinished(int exitCode, QProcess::ExitStatus exitStatus)
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{
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if (exitCode != 0 || exitStatus == QProcess::CrashExit)
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{
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resetProgressBar();
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("Importer finished"));
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setIcon(QMessageBox::Warning);
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msgBox.setText(tr("Failed to import settings from INI file."));
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msgBox.exec();
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}
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else
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{
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// indicate progress finished
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progressBar->setMaximum(1);
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progressBar->setValue(1);
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// Importer may have changed settings, so refresh
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mMain->reloadSettings();
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}
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importerButton->setEnabled(true);
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}
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void Launcher::SettingsPage::resetProgressBar()
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{
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// set progress bar to 0 %
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progressBar->reset();
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}
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void Launcher::SettingsPage::updateOkButton(const QString &text)
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{
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// We do this here because we need to access the profiles
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if (text.isEmpty()) {
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mProfileDialog->setOkButtonEnabled(false);
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return;
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}
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const QStringList profiles(mLauncherSettings.getContentLists());
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(profiles.contains(text))
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? mProfileDialog->setOkButtonEnabled(false)
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: mProfileDialog->setOkButtonEnabled(true);
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}
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void Launcher::SettingsPage::saveSettings()
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{
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QString language(languageComboBox->currentText());
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mLauncherSettings.setValue(QLatin1String("Settings/language"), language);
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if (language == QLatin1String("Polish")) {
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mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1250"));
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} else if (language == QLatin1String("Russian")) {
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mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1251"));
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} else {
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mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1252"));
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}
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}
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bool Launcher::SettingsPage::loadSettings()
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{
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QString language(mLauncherSettings.value(QLatin1String("Settings/language")));
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int index = languageComboBox->findText(language);
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if (index != -1)
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languageComboBox->setCurrentIndex(index);
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return true;
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}
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