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openmw-tes3mp/components/terrain/quadtreeworld.hpp

77 lines
2.5 KiB
C++

#ifndef COMPONENTS_TERRAIN_QUADTREEWORLD_H
#define COMPONENTS_TERRAIN_QUADTREEWORLD_H
#include "world.hpp"
#include "terraingrid.hpp"
#include <mutex>
namespace osg
{
class NodeVisitor;
}
namespace Terrain
{
class RootNode;
class ViewDataMap;
/// @brief Terrain implementation that loads cells into a Quad Tree, with geometry LOD and texture LOD.
class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
{
public:
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize);
QuadTreeWorld(osg::Group *parent, Storage *storage, unsigned int nodeMask, float lodFactor, float chunkSize);
~QuadTreeWorld();
void accept(osg::NodeVisitor& nv);
void enable(bool enabled) override;
void setViewDistance(float distance) override { mViewDistance = distance; }
void cacheCell(View *view, int x, int y) override {}
/// @note Not thread safe.
void loadCell(int x, int y) override;
/// @note Not thread safe.
void unloadCell(int x, int y) override;
View* createView() override;
void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i &cellgrid, std::atomic<bool>& abort, std::atomic<int>& progress, int& progressRange) override;
bool storeView(const View* view, double referenceTime) override;
void rebuildViews() override;
void reportStats(unsigned int frameNumber, osg::Stats* stats) override;
class ChunkManager
{
public:
virtual ~ChunkManager(){}
virtual osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) = 0;
virtual unsigned int getNodeMask() { return 0; }
};
void addChunkManager(ChunkManager*);
private:
void ensureQuadTreeBuilt();
osg::ref_ptr<RootNode> mRootNode;
osg::ref_ptr<ViewDataMap> mViewDataMap;
std::vector<ChunkManager*> mChunkManagers;
std::mutex mQuadTreeMutex;
bool mQuadTreeBuilt;
float mLodFactor;
int mVertexLodMod;
float mViewDistance;
float mMinSize;
};
}
#endif