Andrei Kortunov
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2d869ca9ff
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Fix node masks signed/unsigned mismatch
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4 years ago |
Andrei Kortunov
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14cf0ce1dc
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Implement instanced groundcover
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4 years ago |
elsid
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40ad87bc4d
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Replace OpenThreads by std types
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5 years ago |
Andrei Kortunov
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805d826d5b
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Fix Clang warnings about invalid overrides
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5 years ago |
bzzt lost a hitlab login
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c7fda6d280
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activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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b4af2ac672
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avoid blocking on pagerebuild
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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17637c6575
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pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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ffbed7ee38
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loadingscreen
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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b7b31926a8
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fix map glitch + cleanup
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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ce505a9bb3
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crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt
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d684f1a78f
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terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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5 years ago |
bzzt
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e4ba6ecf15
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Do not store a LOD callback in the every QuadTreeNode
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6 years ago |
bzzt
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391f6faffb
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Remove unused defaultViewer / defaultViewPoint
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6 years ago |
Andrei Kortunov
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489e5c6cce
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Store preloaded terrain view in the main thread
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6 years ago |
bzzt
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63ab7345be
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Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
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6 years ago |
Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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6 years ago |
bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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6 years ago |
Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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6 years ago |
Andrei Kortunov
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12f9184d00
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Allow to interrupt terrain preloading
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6 years ago |
bzzt
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e0cf460ba3
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Do not load terrain beyond the viewing distance
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6 years ago |
Andrei Kortunov
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a6fd077537
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Render nearby default cells if the Distant Terrain is disabled
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6 years ago |
Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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6 years ago |
bzzt
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9d44e18af6
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Allow to configure terrain vertex LOD
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6 years ago |
bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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6 years ago |
Miloslav Číž
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db8aaa74d6
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Start cell border debug drawing
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7 years ago |
scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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8 years ago |
scrawl
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7f5beb3172
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Remove unused includes
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8 years ago |
scrawl
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7d50b6c2e2
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Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
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8 years ago |
scrawl
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3c29e2dbeb
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Refactor ownership of terrain views
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8 years ago |
scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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8 years ago |
scrawl
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4baa795152
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Add preloading implementation to QuadTreeWorld
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8 years ago |
scrawl
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1c15686353
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Remove non required use of WorkQueue
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8 years ago |
scrawl
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433900fca5
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Fix waiting on initial quad tree build
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8 years ago |
scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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8 years ago |
scrawl
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2580de11a4
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Refactor ownership of ViewDataMap
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8 years ago |
scrawl
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ce8c4ad4f5
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Add quad tree implementation (no rendering yet)
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8 years ago |