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#include "aicombat.hpp"
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#include "movement.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/timestamp.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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#include "OgreMath.h"
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namespace
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{
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static float sgn(float a)
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{
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if(a > 0)
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return 1.0;
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return -1.0;
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}
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}
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namespace MWMechanics
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{
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AiCombat::AiCombat(const std::string &targetId)
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:mTargetId(targetId),mTimer(0),mTimer2(0)
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{
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}
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bool AiCombat::execute (const MWWorld::Ptr& actor,float duration)
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{
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if(!MWWorld::Class::get(actor).getCreatureStats(actor).isHostile()) return true;
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const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPtr(mTargetId, false);
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if(MWWorld::Class::get(actor).getCreatureStats(actor).getHealth().getCurrent() <= 0) return true;
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if(actor.getTypeName() == typeid(ESM::NPC).name())
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{
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MWWorld::Class::get(actor).
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MWWorld::Class::get(actor).setStance(actor, MWWorld::Class::Run,true);
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MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
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if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
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MWWorld::Class::get(actor).getNpcStats(actor).setDrawState(MWMechanics::DrawState_Weapon);
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//MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
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}
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ESM::Position pos = actor.getRefData().getPosition();
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const ESM::Pathgrid *pathgrid =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
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float xCell = 0;
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float yCell = 0;
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if (actor.getCell()->mCell->isExterior())
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{
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xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
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yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
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}
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ESM::Pathgrid::Point dest;
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dest.mX = target.getRefData().getPosition().pos[0];
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dest.mY = target.getRefData().getPosition().pos[1];
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dest.mZ = target.getRefData().getPosition().pos[2];
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ESM::Pathgrid::Point start;
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start.mX = pos.pos[0];
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start.mY = pos.pos[1];
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start.mZ = pos.pos[2];
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mTimer2 = mTimer2 + duration;
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if(!mPathFinder.isPathConstructed())
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mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
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else
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{
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mPathFinder2.buildPath(start, dest, pathgrid, xCell, yCell, true);
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ESM::Pathgrid::Point lastPt = mPathFinder.getPath().back();
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if((mTimer2 > 0.25)&&(mPathFinder2.getPathSize() < mPathFinder.getPathSize() ||
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(dest.mX - lastPt.mX)*(dest.mX - lastPt.mX)+(dest.mY - lastPt.mY)*(dest.mY - lastPt.mY)+(dest.mZ - lastPt.mZ)*(dest.mZ - lastPt.mZ) > 200*200))
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{
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mTimer2 = 0;
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mPathFinder = mPathFinder2;
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}
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}
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mPathFinder.checkPathCompleted(pos.pos[0],pos.pos[1],pos.pos[2]);
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float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
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// TODO: use movement settings instead of rotating directly
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MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
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float range = 100;
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MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);
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if((dest.mX - start.mX)*(dest.mX - start.mX)+(dest.mY - start.mY)*(dest.mY - start.mY)+(dest.mZ - start.mZ)*(dest.mZ - start.mZ)
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< range*range)
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{
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float directionX = dest.mX - start.mX;
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float directionY = dest.mY - start.mY;
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float directionResult = sqrt(directionX * directionX + directionY * directionY);
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zAngle = Ogre::Radian( acos(directionY / directionResult) * sgn(asin(directionX / directionResult)) ).valueDegrees();
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// TODO: use movement settings instead of rotating directly
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MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
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mPathFinder.clearPath();
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if(mTimer == 0)
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{
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MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);
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//mTimer = mTimer + duration;
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}
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if( mTimer > 1)
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{
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MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
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mTimer = 0;
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}
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else
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{
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mTimer = mTimer + duration;
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}
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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//MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(!MWWorld::Class::get(actor).getCreatureStats(actor).getAttackingOrSpell());
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}
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return false;
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}
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int AiCombat::getTypeId() const
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{
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return 5;
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}
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unsigned int AiCombat::getPriority() const
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{
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return 1;
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}
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AiCombat *MWMechanics::AiCombat::clone() const
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{
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return new AiCombat(*this);
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}
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}
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