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#ifndef OPENMW_BASESTRUCTS_HPP
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#define OPENMW_BASESTRUCTS_HPP
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#include <RakNetTypes.h>
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namespace mwmp
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{
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struct Target
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{
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std::string refId;
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int refNumIndex;
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int mpNum;
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RakNet::RakNetGUID guid;
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};
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class Attack
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{
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public:
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Target target;
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char type; // 0 - melee, 1 - magic, 2 - throwable
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enum TYPE
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{
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MELEE = 0,
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MAGIC,
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THROWABLE
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};
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std::string spellId; // id of spell (e.g. "fireball")
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float damage;
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bool success;
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bool block;
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bool pressed;
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bool knockdown;
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bool shouldSend;
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};
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struct Animation
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{
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std::string groupname;
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int mode;
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int count;
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bool persist;
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};
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}
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#endif //OPENMW_BASESTRUCTS_HPP
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