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openmw-tes3mp/apps/openmw/mwgui/race.cpp

303 lines
9.4 KiB
C++

#include "race.hpp"
#include <iostream>
#include <iterator>
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "widgets.hpp"
#include "tooltips.hpp"
using namespace MWGui;
using namespace Widgets;
RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_chargen_race.layout", parWindowManager)
, mGenderIndex(0)
, mFaceIndex(0)
, mHairIndex(0)
, mFaceCount(10)
, mHairCount(14)
, mCurrentAngle(0)
{
// Centre dialog
center();
setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
getWidget(mPreviewImage, "PreviewImage");
MWBase::Environment::get().getWorld ()->setupExternalRendering (mPreview);
mPreview.update (0);
mPreviewImage->setImageTexture ("CharacterHeadPreview");
getWidget(mHeadRotate, "HeadRotate");
mHeadRotate->setScrollRange(50);
mHeadRotate->setScrollPosition(25);
mHeadRotate->setScrollViewPage(10);
mHeadRotate->eventScrollChangePosition += MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
// Set up next/previous buttons
MyGUI::ButtonPtr prevButton, nextButton;
setText("GenderChoiceT", mWindowManager.getGameSettingString("sRaceMenu2", "Change Sex"));
getWidget(prevButton, "PrevGenderButton");
getWidget(nextButton, "NextGenderButton");
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
setText("FaceChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Face"));
getWidget(prevButton, "PrevFaceButton");
getWidget(nextButton, "NextFaceButton");
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
setText("HairChoiceT", mWindowManager.getGameSettingString("sRaceMenu4", "Change Hair"));
getWidget(prevButton, "PrevHairButton");
getWidget(nextButton, "NextHairButton");
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
getWidget(mRaceList, "RaceList");
mRaceList->setScrollVisible(true);
mRaceList->eventListSelectAccept += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
mRaceList->eventListMouseItemActivate += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
mRaceList->eventListChangePosition += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
setText("SkillsT", mWindowManager.getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
getWidget(mSkillList, "SkillList");
setText("SpellPowerT", mWindowManager.getGameSettingString("sRaceMenu7", "Specials"));
getWidget(mSpellPowerList, "SpellPowerList");
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->setCaption(mWindowManager.getGameSettingString("sOK", ""));
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
updateRaces();
updateSkills();
updateSpellPowers();
}
void RaceDialog::setNextButtonShow(bool shown)
{
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
if (shown)
okButton->setCaption(mWindowManager.getGameSettingString("sNext", ""));
else
okButton->setCaption(mWindowManager.getGameSettingString("sOK", ""));
}
void RaceDialog::open()
{
updateRaces();
updateSkills();
updateSpellPowers();
}
void RaceDialog::setRaceId(const std::string &raceId)
{
mCurrentRaceId = raceId;
mRaceList->setIndexSelected(MyGUI::ITEM_NONE);
size_t count = mRaceList->getItemCount();
for (size_t i = 0; i < count; ++i)
{
if (boost::iequals(*mRaceList->getItemDataAt<std::string>(i), raceId))
{
mRaceList->setIndexSelected(i);
break;
}
}
updateSkills();
updateSpellPowers();
}
int wrap(int index, int max)
{
if (index < 0)
return max - 1;
else if (index >= max)
return 0;
else
return index;
}
// widget controls
void RaceDialog::onOkClicked(MyGUI::Widget* _sender)
{
eventDone(this);
}
void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
13 years ago
void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
{
float angle = (float(_position) / 49.f - 0.5) * 3.14 * 2;
float diff = angle - mCurrentAngle;
mPreview.update (diff);
mCurrentAngle += diff;
}
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
{
mGenderIndex = wrap(mGenderIndex - 1, 2);
}
void RaceDialog::onSelectNextGender(MyGUI::Widget*)
{
mGenderIndex = wrap(mGenderIndex + 1, 2);
}
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
{
mFaceIndex = wrap(mFaceIndex - 1, mFaceCount);
}
void RaceDialog::onSelectNextFace(MyGUI::Widget*)
{
mFaceIndex = wrap(mFaceIndex + 1, mFaceCount);
}
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
{
mHairIndex = wrap(mHairIndex - 1, mHairCount);
}
void RaceDialog::onSelectNextHair(MyGUI::Widget*)
{
mHairIndex = wrap(mHairIndex - 1, mHairCount);
}
13 years ago
void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
const std::string *raceId = mRaceList->getItemDataAt<std::string>(_index);
if (boost::iequals(mCurrentRaceId, *raceId))
return;
mCurrentRaceId = *raceId;
updateSkills();
updateSpellPowers();
}
// update widget content
void RaceDialog::updateRaces()
{
mRaceList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
int index = 0;
for (; it != end; ++it)
{
const ESM::Race &race = it->second;
bool playable = race.data.flags & ESM::Race::Playable;
if (!playable) // Only display playable races
continue;
mRaceList->addItem(race.name, it->first);
if (boost::iequals(it->first, mCurrentRaceId))
mRaceList->setIndexSelected(index);
++index;
}
}
void RaceDialog::updateSkills()
{
for (std::vector<MyGUI::WidgetPtr>::iterator it = mSkillItems.begin(); it != mSkillItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
mSkillItems.clear();
if (mCurrentRaceId.empty())
return;
MWSkillPtr skillWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, mSkillList->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(mCurrentRaceId);
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i)
{
int skillId = race->data.bonus[i].skill;
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue;
skillWidget = mSkillList->createWidget<MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
std::string("Skill") + boost::lexical_cast<std::string>(i));
skillWidget->setWindowManager(&mWindowManager);
skillWidget->setSkillNumber(skillId);
skillWidget->setSkillValue(MWSkill::SkillValue(race->data.bonus[i].bonus));
ToolTips::createSkillToolTip(skillWidget, skillId);
mSkillItems.push_back(skillWidget);
coord1.top += lineHeight;
}
}
void RaceDialog::updateSpellPowers()
{
for (std::vector<MyGUI::WidgetPtr>::iterator it = mSpellPowerItems.begin(); it != mSpellPowerItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
mSpellPowerItems.clear();
if (mCurrentRaceId.empty())
return;
MWSpellPtr spellPowerWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(mCurrentRaceId);
std::vector<std::string>::const_iterator it = race->powers.list.begin();
std::vector<std::string>::const_iterator end = race->powers.list.end();
for (int i = 0; it != end; ++it)
{
const std::string &spellpower = *it;
spellPowerWidget = mSpellPowerList->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
spellPowerWidget->setWindowManager(&mWindowManager);
spellPowerWidget->setSpellId(spellpower);
spellPowerWidget->setUserString("ToolTipType", "Spell");
spellPowerWidget->setUserString("Spell", spellpower);
mSpellPowerItems.push_back(spellPowerWidget);
coord.top += lineHeight;
++i;
}
}