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#include "myguiplatform.hpp"
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#include "myguirendermanager.hpp"
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#include "myguidatamanager.hpp"
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#include "myguiloglistener.hpp"
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namespace osgMyGUI
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{
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Platform::Platform(osgViewer::Viewer *viewer, osg::Group *guiRoot, Resource::ImageManager *imageManager, float uiScalingFactor)
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: mRenderManager(nullptr)
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, mDataManager(nullptr)
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, mLogManager(nullptr)
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, mLogFacility(nullptr)
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{
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mLogManager = new MyGUI::LogManager();
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mRenderManager = new RenderManager(viewer, guiRoot, imageManager, uiScalingFactor);
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mDataManager = new DataManager();
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}
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Platform::~Platform()
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{
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delete mRenderManager;
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mRenderManager = nullptr;
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delete mDataManager;
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mDataManager = nullptr;
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delete mLogManager;
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mLogManager = nullptr;
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delete mLogFacility;
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mLogFacility = nullptr;
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}
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void Platform::initialise(const std::string &resourcePath, const std::string &_logName)
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{
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if (!_logName.empty() && !mLogFacility)
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{
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mLogFacility = new LogFacility(_logName, false);
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mLogManager->addLogSource(mLogFacility->getSource());
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}
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mDataManager->setResourcePath(resourcePath);
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mRenderManager->initialise();
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mDataManager->initialise();
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}
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void Platform::shutdown()
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{
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mRenderManager->shutdown();
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mDataManager->shutdown();
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}
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RenderManager *Platform::getRenderManagerPtr()
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{
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return mRenderManager;
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}
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DataManager *Platform::getDataManagerPtr()
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{
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return mDataManager;
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}
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}
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