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openmw-tes3mp/apps/openmw/mwgui/scrollwindow.cpp

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#include "scrollwindow.hpp"
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#include <MyGUI_ScrollView.h>
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#include <components/esm/loadbook.hpp>
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#include <components/widgets/imagebutton.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/actiontake.hpp"
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#include "formatting.hpp"
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namespace
{
void adjustButton (Gui::ImageButton* button)
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{
MyGUI::IntSize diff = button->getSize() - button->getRequestedSize();
button->setSize(button->getRequestedSize());
if (button->getAlign().isRight())
button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width,0));
}
}
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namespace MWGui
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{
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ScrollWindow::ScrollWindow ()
: WindowBase("openmw_scroll.layout")
, mTakeButtonShow(true)
, mTakeButtonAllowed(true)
{
getWidget(mTextView, "TextView");
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getWidget(mCloseButton, "CloseButton");
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked);
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getWidget(mTakeButton, "TakeButton");
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
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adjustButton(mCloseButton);
adjustButton(mTakeButton);
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center();
}
void ScrollWindow::openScroll (MWWorld::Ptr scroll, bool showTakeButton)
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{
// no 3d sounds because the object could be in a container.
MWBase::Environment::get().getSoundManager()->playSound ("scroll", 1.0, 1.0);
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mScroll = scroll;
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MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>();
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Formatting::BookFormatter formatter;
formatter.markupToWidget(mTextView, ref->mBase->mText, 390, mTextView->getHeight());
MyGUI::IntSize size = mTextView->getChildAt(0)->getSize();
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mTextView->setVisibleVScroll(false);
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if (size.height > mTextView->getSize().height)
mTextView->setCanvasSize(MyGUI::IntSize(410, size.height));
else
mTextView->setCanvasSize(410, mTextView->getSize().height);
mTextView->setVisibleVScroll(true);
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mTextView->setViewOffset(MyGUI::IntPoint(0,0));
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setTakeButtonShow(showTakeButton);
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}
void ScrollWindow::exit()
{
MWBase::Environment::get().getSoundManager()->playSound ("scroll", 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll);
}
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void ScrollWindow::setTakeButtonShow(bool show)
{
mTakeButtonShow = show;
mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
}
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void ScrollWindow::setInventoryAllowed(bool allowed)
{
mTakeButtonAllowed = allowed;
mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
}
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void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
{
exit();
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}
void ScrollWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
{
MWBase::Environment::get().getSoundManager()->playSound("Item Book Up", 1.0, 1.0);
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MWWorld::ActionTake take(mScroll);
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take.execute (MWMechanics::getPlayer());
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll);
}
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}