Issue #107: SoundManager is accessed only through the interface class from now on
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#ifndef GAME_MWBASE_SOUNDMANAGER_H
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#define GAME_MWBASE_SOUNDMANAGER_H
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwworld/ptr.hpp"
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namespace MWWorld
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{
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class CellStore;
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}
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namespace MWSound
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{
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class Sound;
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}
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namespace MWBase
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{
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typedef boost::shared_ptr<MWSound::Sound> SoundPtr;
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/// \brief Interface for sound manager (implemented in MWSound)
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class SoundManager
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{
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public:
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enum PlayMode {
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Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
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Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
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Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
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Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
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* but do not keep it updated (the sound will not move with
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* the object and will not stop when the object is deleted. */
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};
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private:
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SoundManager (const SoundManager&);
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///< not implemented
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SoundManager& operator= (const SoundManager&);
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///< not implemented
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public:
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SoundManager() {}
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virtual ~SoundManager() {}
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virtual void processChangedSettings(const Settings::CategorySettingVector& settings) = 0;
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virtual void stopMusic() = 0;
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///< Stops music if it's playing
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virtual void streamMusic(const std::string& filename) = 0;
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///< Play a soundifle
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/// \param filename name of a sound file in "Music/" in the data directory.
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virtual void startRandomTitle() = 0;
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///< Starts a random track from the current playlist
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virtual bool isMusicPlaying() = 0;
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///< Returns true if music is playing
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virtual void playPlaylist(const std::string &playlist) = 0;
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///< Start playing music from the selected folder
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/// \param name of the folder that contains the playlist
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virtual void say(MWWorld::Ptr reference, const std::string& filename) = 0;
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///< Make an actor say some text.
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/// \param filename name of a sound file in "Sound/" in the data directory.
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virtual void say(const std::string& filename) = 0;
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///< Say some text, without an actor ref
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/// \param filename name of a sound file in "Sound/" in the data directory.
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virtual bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const = 0;
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///< Is actor not speaking?
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virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()) = 0;
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///< Stop an actor speaking
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virtual SoundPtr playSound(const std::string& soundId, float volume, float pitch,
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int mode=Play_Normal) = 0;
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///< Play a sound, independently of 3D-position
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virtual SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
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float volume, float pitch, int mode=Play_Normal) = 0;
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///< Play a sound from an object
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virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId) = 0;
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///< Stop the given object from playing the given sound,
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virtual void stopSound3D(MWWorld::Ptr reference) = 0;
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///< Stop the given object from playing all sounds.
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virtual void stopSound(const MWWorld::CellStore *cell) = 0;
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///< Stop all sounds for the given cell.
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virtual void stopSound(const std::string& soundId) = 0;
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///< Stop a non-3d looping sound
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virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const = 0;
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///< Is the given sound currently playing on the given object?
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virtual void updateObject(MWWorld::Ptr reference) = 0;
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///< Update the position of all sounds connected to the given object.
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virtual void update(float duration) = 0;
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};
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inline int operator|(SoundManager::PlayMode a, SoundManager::PlayMode b)
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{ return static_cast<int> (a) | static_cast<int> (b); }
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inline int operator&(SoundManager::PlayMode a, SoundManager::PlayMode b)
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{ return static_cast<int> (a) & static_cast<int> (b); }
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}
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#endif
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