# include "serialize.hpp"
# include <osgDB/ObjectWrapper>
# include <osgDB/Registry>
# include <components/sceneutil/positionattitudetransform.hpp>
# include <components/sceneutil/skeleton.hpp>
# include <components/sceneutil/riggeometry.hpp>
# include <components/sceneutil/morphgeometry.hpp>
namespace SceneUtil
{
template < class Cls >
static osg : : Object * createInstanceFunc ( ) { return new Cls ; }
class PositionAttitudeTransformSerializer : public osgDB : : ObjectWrapper
{
public :
PositionAttitudeTransformSerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < SceneUtil : : PositionAttitudeTransform > , " SceneUtil::PositionAttitudeTransform " , " osg::Object osg::Node osg::Group osg::Transform SceneUtil::PositionAttitudeTransform " )
{
addSerializer ( new osgDB : : PropByRefSerializer < SceneUtil : : PositionAttitudeTransform , osg : : Vec3f > (
" position " , osg : : Vec3f ( ) , & SceneUtil : : PositionAttitudeTransform : : getPosition , & SceneUtil : : PositionAttitudeTransform : : setPosition ) , osgDB : : BaseSerializer : : RW_VEC3F ) ;
addSerializer ( new osgDB : : PropByRefSerializer < SceneUtil : : PositionAttitudeTransform , osg : : Quat > (
" attitude " , osg : : Quat ( ) , & SceneUtil : : PositionAttitudeTransform : : getAttitude , & SceneUtil : : PositionAttitudeTransform : : setAttitude ) , osgDB : : BaseSerializer : : RW_QUAT ) ;
addSerializer ( new osgDB : : PropByRefSerializer < SceneUtil : : PositionAttitudeTransform , osg : : Vec3f > (
" scale " , osg : : Vec3f ( ) , & SceneUtil : : PositionAttitudeTransform : : getScale , & SceneUtil : : PositionAttitudeTransform : : setScale ) , osgDB : : BaseSerializer : : RW_VEC3F ) ;
}
} ;
class SkeletonSerializer : public osgDB : : ObjectWrapper
{
public :
SkeletonSerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < SceneUtil : : Skeleton > , " SceneUtil::Skeleton " , " osg::Object osg::Node osg::Group SceneUtil::Skeleton " )
{
}
} ;
class RigGeometrySerializer : public osgDB : : ObjectWrapper
{
public :
RigGeometrySerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < SceneUtil : : RigGeometry > , " SceneUtil::RigGeometry " , " osg::Object osg::Node osg::Drawable SceneUtil::RigGeometry " )
{
}
} ;
class MorphGeometrySerializer : public osgDB : : ObjectWrapper
{
public :
MorphGeometrySerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < SceneUtil : : MorphGeometry > , " SceneUtil::MorphGeometry " , " osg::Object osg::Node osg::Drawable SceneUtil::MorphGeometry " )
{
}
} ;
class LightManagerSerializer : public osgDB : : ObjectWrapper
{
public :
LightManagerSerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < osg : : Group > , " SceneUtil::LightManager " , " osg::Object osg::Node osg::Group SceneUtil::LightManager " )
{
}
} ;
class CameraRelativeTransformSerializer : public osgDB : : ObjectWrapper
{
public :
CameraRelativeTransformSerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < osg : : Group > , " MWRender::CameraRelativeTransform " , " osg::Object osg::Node osg::Group MWRender::CameraRelativeTransform " )
{
}
} ;
osgDB : : ObjectWrapper * makeDummySerializer ( const std : : string & classname )
{
return new osgDB : : ObjectWrapper ( createInstanceFunc < osg : : DummyObject > , classname , " osg::Object " ) ;
}
class GeometrySerializer : public osgDB : : ObjectWrapper
{
public :
GeometrySerializer ( )
: osgDB : : ObjectWrapper ( createInstanceFunc < osg : : Drawable > , " osg::Geometry " , " osg::Object osg::Drawable osg::Geometry " )
{
}
} ;
void registerSerializers ( )
{
static bool done = false ;
if ( ! done )
{
osgDB : : ObjectWrapperManager * mgr = osgDB : : Registry : : instance ( ) - > getObjectWrapperManager ( ) ;
mgr - > addWrapper ( new PositionAttitudeTransformSerializer ) ;
mgr - > addWrapper ( new SkeletonSerializer ) ;
mgr - > addWrapper ( new RigGeometrySerializer ) ;
mgr - > addWrapper ( new MorphGeometrySerializer ) ;
mgr - > addWrapper ( new LightManagerSerializer ) ;
mgr - > addWrapper ( new CameraRelativeTransformSerializer ) ;
// Don't serialize Geometry data as we are more interested in the overall structure rather than tons of vertex data that would make the file large and hard to read.
mgr - > removeWrapper ( mgr - > findWrapper ( " osg::Geometry " ) ) ;
mgr - > addWrapper ( new GeometrySerializer ) ;
// ignore the below for now to avoid warning spam
const char * ignore [ ] = {
" MWRender::PtrHolder " ,
" Resource::TemplateRef " ,
" SceneUtil::LightListCallback " ,
" SceneUtil::LightManagerUpdateCallback " ,
" SceneUtil::UpdateRigBounds " ,
" SceneUtil::UpdateRigGeometry " ,
" SceneUtil::LightSource " ,
" SceneUtil::StateSetUpdater " ,
" NifOsg::NodeUserData " ,
" NifOsg::FlipController " ,
" NifOsg::KeyframeController " ,
" NifOsg::TextKeyMapHolder " ,
" NifOsg::Emitter " ,
" NifOsg::ParticleSystem " ,
" NifOsg::GrowFadeAffector " ,
" NifOsg::InverseWorldMatrix " ,
" NifOsg::StaticBoundingBoxCallback " ,
" NifOsg::GeomMorpherController " ,
" NifOsg::UpdateMorphGeometry " ,
" osgMyGUI::Drawable " ,
" osg::DrawCallback " ,
" osgOQ::ClearQueriesCallback " ,
" osgOQ::RetrieveQueriesCallback " ,
" osg::DummyObject "
} ;
for ( size_t i = 0 ; i < sizeof ( ignore ) / sizeof ( ignore [ 0 ] ) ; + + i )
{
mgr - > addWrapper ( makeDummySerializer ( ignore [ i ] ) ) ;
}
done = true ;
}
}
}