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openmw-tes3mp/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp

83 lines
2.5 KiB
C++

#ifndef GAME_MWMECHANICS_MECHANICSMANAGERIMP_H
#define GAME_MWMECHANICS_MECHANICSMANAGERIMP_H
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "actors.hpp"
namespace Ogre
{
class Vector3;
}
namespace MWWorld
{
class CellStore;
}
namespace MWMechanics
{
class MechanicsManager : public MWBase::MechanicsManager
{
MWWorld::Ptr mWatched;
CreatureStats mWatchedCreature;
NpcStats mWatchedNpc;
bool mUpdatePlayer;
bool mClassSelected;
bool mRaceSelected;
Actors mActors;
void buildPlayer();
///< build player according to stored class/race/birthsign information. Will
/// default to the values of the ESM::NPC object, if no explicit information is given.
public:
MechanicsManager();
virtual void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
virtual void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
virtual void dropActors (const MWWorld::CellStore *cellStore);
///< Deregister all actors in the given cell.
virtual void watchActor (const MWWorld::Ptr& ptr);
///< On each update look for changes in a previously registered actor and update the
/// GUI accordingly.
virtual void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
float duration, bool paused);
///< Update actor stats and store desired velocity vectors in \a movement
///
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
virtual void setPlayerName (const std::string& name);
///< Set player name.
virtual void setPlayerRace (const std::string& id, bool male);
///< Set player race.
virtual void setPlayerBirthsign (const std::string& id);
///< Set player birthsign.
virtual void setPlayerClass (const std::string& id);
///< Set player class to stock class.
virtual void setPlayerClass (const ESM::Class& class_);
///< Set player class to custom class.
virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
};
}
#endif