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openmw-tes3mp/apps/openmw/mwvr/openxrmanager.hpp

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#ifndef MWVR_OPENRXMANAGER_H
#define MWVR_OPENRXMANAGER_H
#ifndef USE_OPENXR
#error "openxrmanager.hpp included without USE_OPENXR defined"
#endif
#include <memory>
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#include <array>
#include <mutex>
#include <components/debug/debuglog.hpp>
#include <components/sdlutil/sdlgraphicswindow.hpp>
#include <components/settings/settings.hpp>
#include <osg/Camera>
#include <osgViewer/Viewer>
struct XrSwapchainSubImage;
namespace MWVR
{
struct Timer
{
using Measure = std::pair < const char*, int64_t >;
using Measures = std::vector < Measure >;
using MeasurementContext = std::pair < const char*, Measures* >;
Timer(const char* name);
~Timer();
void checkpoint(const char* name);
std::chrono::steady_clock::time_point mBegin;
std::chrono::steady_clock::time_point mLastCheckpoint;
const char* mName = nullptr;
Measures* mContext = nullptr;
};
//! Represents the pose of a limb in VR space.
struct Pose
{
//! Position in VR space
osg::Vec3 position{ 0,0,0 };
//! Orientation in VR space.
osg::Quat orientation{ 0,0,0,1 };
//! Speed of movement in VR space, expressed in meters per second
osg::Vec3 velocity{ 0,0,0 };
};
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using PoseSet = std::array<Pose, 2>;
struct PoseSets
{
PoseSet eye[2]{};
PoseSet hands[2]{};
PoseSet head{};
};
//! Describes what limb to track.
enum class TrackedLimb
{
LEFT_HAND,
RIGHT_HAND,
HEAD
};
//! Describes what space to track the limb in
enum class TrackedSpace
{
STAGE=0, //!< Track limb in the VR stage space. Meaning a space with a floor level origin and fixed horizontal orientation.
VIEW=1 //!< Track limb in the VR view space. Meaning a space with the head as origin and orientation.
};
enum class Chirality
{
LEFT_HAND = 0,
RIGHT_HAND = 1
};
// Use the pimpl pattern to avoid cluttering the namespace with openxr dependencies.
class OpenXRManagerImpl;
class OpenXRManager : public osg::Referenced
{
public:
class RealizeOperation : public osg::GraphicsOperation
{
public:
RealizeOperation(osg::ref_ptr<OpenXRManager> XR) : osg::GraphicsOperation("OpenXRRealizeOperation", false), mXR(XR) {};
void operator()(osg::GraphicsContext* gc) override;
virtual bool realized();
private:
osg::ref_ptr<OpenXRManager> mXR;
};
class CleanupOperation : public osg::GraphicsOperation
{
public:
CleanupOperation(osg::ref_ptr<OpenXRManager> XR) : osg::GraphicsOperation("OpenXRCleanupOperation", false), mXR(XR) {};
void operator()(osg::GraphicsContext* gc) override;
private:
osg::ref_ptr<OpenXRManager> mXR;
};
public:
OpenXRManager();
~OpenXRManager();
bool realized();
long long frameIndex();
bool sessionRunning();
void handleEvents();
void waitFrame();
void beginFrame();
void endFrame(int64_t displayTime, class OpenXRLayerStack* layerStack);
void updateControls();
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void playerScale(MWVR::Pose& stagePose);
void realize(osg::GraphicsContext* gc);
int eyes();
OpenXRManagerImpl& impl() { return *mPrivate; }
private:
std::shared_ptr<OpenXRManagerImpl> mPrivate;
std::mutex mMutex;
using lock_guard = std::lock_guard<std::mutex>;
};
}
std::ostream& operator <<(std::ostream& os, const MWVR::Pose& pose);
#endif