Split view into worldview and menu, for ease of layer management. Basic pose management.
parent
2778775070
commit
2accdc4441
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#include "openxrengine.hpp"
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#include <iomanip>
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#include <boost/filesystem/fstream.hpp>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <SDL.h>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/sdlutil/imagetosurface.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/stats.hpp>
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#include <components/compiler/extensions0.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/version/version.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include "../mwinput/inputmanagerimp.hpp"
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#include "../mwgui/windowmanagerimp.hpp"
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#include "../mwscript/scriptmanagerimp.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "../mwsound/soundmanagerimp.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "../mwrender/vismask.hpp"
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#include "../mwclass/classes.hpp"
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#include "../mwdialogue/dialoguemanagerimp.hpp"
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#include "../mwdialogue/journalimp.hpp"
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#include "../mwdialogue/scripttest.hpp"
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#include "../mwmechanics/mechanicsmanagerimp.hpp"
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#include "../mwstate/statemanagerimp.hpp"
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namespace
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{
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void checkSDLError(int ret)
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{
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if (ret != 0)
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Log(Debug::Error) << "SDL error: " << SDL_GetError();
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}
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}
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void MWVR::OpenXREngine::executeLocalScripts()
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{
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MWWorld::LocalScripts& localScripts = mEnvironment.getWorld()->getLocalScripts();
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localScripts.startIteration();
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std::pair<std::string, MWWorld::Ptr> script;
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while (localScripts.getNext(script))
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{
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MWScript::InterpreterContext interpreterContext (
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&script.second.getRefData().getLocals(), script.second);
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mEnvironment.getScriptManager()->run (script.first, interpreterContext);
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}
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}
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bool MWVR::OpenXREngine::frame(float frametime)
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{
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try
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{
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mStartTick = mViewer->getStartTick();
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mEnvironment.setFrameDuration(frametime);
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// update input
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mEnvironment.getInputManager()->update(frametime, false);
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// When the window is minimized, pause the game. Currently this *has* to be here to work around a MyGUI bug.
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// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures (fixed in MyGUI 3.3.2),
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// and destroyed widgets will not be deleted (not fixed yet, https://github.com/MyGUI/mygui/issues/21)
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if (!mEnvironment.getInputManager()->isWindowVisible())
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return false;
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// sound
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if (mUseSound)
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mEnvironment.getSoundManager()->update(frametime);
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// Main menu opened? Then scripts are also paused.
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bool paused = mEnvironment.getWindowManager()->containsMode(MWGui::GM_MainMenu);
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// update game state
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mEnvironment.getStateManager()->update (frametime);
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bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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osg::Timer_t beforeScriptTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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if (!paused)
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{
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if (mEnvironment.getWorld()->getScriptsEnabled())
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{
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// local scripts
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executeLocalScripts();
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// global scripts
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mEnvironment.getScriptManager()->getGlobalScripts().run();
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}
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mEnvironment.getWorld()->markCellAsUnchanged();
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}
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if (!guiActive)
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{
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double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
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mEnvironment.getWorld()->advanceTime(hours, true);
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mEnvironment.getWorld()->rechargeItems(frametime, true);
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}
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}
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osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();
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// update actors
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osg::Timer_t beforeMechanicsTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getMechanicsManager()->update(frametime,
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guiActive);
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}
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osg::Timer_t afterMechanicsTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
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if(!guiActive && player.getClass().getCreatureStats(player).isDead())
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mEnvironment.getStateManager()->endGame();
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}
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// update physics
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osg::Timer_t beforePhysicsTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getWorld()->updatePhysics(frametime, guiActive);
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}
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osg::Timer_t afterPhysicsTick = osg::Timer::instance()->tick();
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// update world
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osg::Timer_t beforeWorldTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getWorld()->update(frametime, guiActive);
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}
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osg::Timer_t afterWorldTick = osg::Timer::instance()->tick();
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// update GUI
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mEnvironment.getWindowManager()->onFrame(frametime);
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unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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osg::Stats* stats = mViewer->getViewerStats();
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stats->setAttribute(frameNumber, "script_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeScriptTick));
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stats->setAttribute(frameNumber, "script_time_taken", osg::Timer::instance()->delta_s(beforeScriptTick, afterScriptTick));
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stats->setAttribute(frameNumber, "script_time_end", osg::Timer::instance()->delta_s(mStartTick, afterScriptTick));
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stats->setAttribute(frameNumber, "mechanics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeMechanicsTick));
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stats->setAttribute(frameNumber, "mechanics_time_taken", osg::Timer::instance()->delta_s(beforeMechanicsTick, afterMechanicsTick));
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stats->setAttribute(frameNumber, "mechanics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterMechanicsTick));
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stats->setAttribute(frameNumber, "physics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforePhysicsTick));
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stats->setAttribute(frameNumber, "physics_time_taken", osg::Timer::instance()->delta_s(beforePhysicsTick, afterPhysicsTick));
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stats->setAttribute(frameNumber, "physics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterPhysicsTick));
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stats->setAttribute(frameNumber, "world_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeWorldTick));
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stats->setAttribute(frameNumber, "world_time_taken", osg::Timer::instance()->delta_s(beforeWorldTick, afterWorldTick));
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stats->setAttribute(frameNumber, "world_time_end", osg::Timer::instance()->delta_s(mStartTick, afterWorldTick));
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if (stats->collectStats("resource"))
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{
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mResourceSystem->reportStats(frameNumber, stats);
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stats->setAttribute(frameNumber, "WorkQueue", mWorkQueue->getNumItems());
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stats->setAttribute(frameNumber, "WorkThread", mWorkQueue->getNumActiveThreads());
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mEnvironment.getWorld()->getNavigator()->reportStats(frameNumber, *stats);
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}
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "Error in frame: " << e.what();
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}
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return true;
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}
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MWVR::OpenXREngine::OpenXREngine(Files::ConfigurationManager& configurationManager)
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: mWindow(nullptr)
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, mEncoding(ToUTF8::WINDOWS_1252)
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, mEncoder(nullptr)
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, mScreenCaptureOperation(nullptr)
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, mSkipMenu (false)
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, mUseSound (true)
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, mCompileAll (false)
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, mCompileAllDialogue (false)
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, mWarningsMode (1)
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, mScriptConsoleMode (false)
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, mActivationDistanceOverride(-1)
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, mGrab(true)
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, mExportFonts(false)
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, mRandomSeed(0)
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, mScriptContext (0)
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, mFSStrict (false)
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, mScriptBlacklistUse (true)
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, mNewGame (false)
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, mCfgMgr(configurationManager)
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{
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MWClass::registerClasses();
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Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK;
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if(SDL_WasInit(flags) == 0)
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{
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SDL_SetMainReady();
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if(SDL_Init(flags) != 0)
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{
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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}
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}
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mStartTick = osg::Timer::instance()->tick();
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}
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MWVR::OpenXREngine::~OpenXREngine()
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{
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mEnvironment.cleanup();
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delete mScriptContext;
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mScriptContext = nullptr;
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mWorkQueue = nullptr;
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mViewer = nullptr;
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mResourceSystem.reset();
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delete mEncoder;
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mEncoder = nullptr;
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mOpenXRManager = nullptr;
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if (mWindow)
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{
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SDL_DestroyWindow(mWindow);
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mWindow = nullptr;
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}
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SDL_Quit();
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}
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void MWVR::OpenXREngine::enableFSStrict(bool fsStrict)
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{
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mFSStrict = fsStrict;
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}
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// Set data dir
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void MWVR::OpenXREngine::setDataDirs (const Files::PathContainer& dataDirs)
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{
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mDataDirs = dataDirs;
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mDataDirs.insert(mDataDirs.begin(), (mResDir / "vfs"));
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mFileCollections = Files::Collections (mDataDirs, !mFSStrict);
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}
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// Add BSA archive
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void MWVR::OpenXREngine::addArchive (const std::string& archive) {
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mArchives.push_back(archive);
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}
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// Set resource dir
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void MWVR::OpenXREngine::setResourceDir (const boost::filesystem::path& parResDir)
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{
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mResDir = parResDir;
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}
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// Set start cell name
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void MWVR::OpenXREngine::setCell (const std::string& cellName)
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{
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mCellName = cellName;
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}
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void MWVR::OpenXREngine::addContentFile(const std::string& file)
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{
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mContentFiles.push_back(file);
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}
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void MWVR::OpenXREngine::setSkipMenu (bool skipMenu, bool newGame)
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{
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mSkipMenu = skipMenu;
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mNewGame = newGame;
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}
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std::string MWVR::OpenXREngine::loadSettings (Settings::Manager & settings)
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{
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// Create the settings manager and load default settings file
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const std::string localdefault = (mCfgMgr.getLocalPath() / "settings-default.cfg").string();
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const std::string globaldefault = (mCfgMgr.getGlobalPath() / "settings-default.cfg").string();
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// prefer local
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if (boost::filesystem::exists(localdefault))
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settings.loadDefault(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadDefault(globaldefault);
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else
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throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
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// load user settings if they exist
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const std::string settingspath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
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if (boost::filesystem::exists(settingspath))
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settings.loadUser(settingspath);
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return settingspath;
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}
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void MWVR::OpenXREngine::createWindow(Settings::Manager& settings)
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{
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int screen = settings.getInt("screen", "Video");
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int width = settings.getInt("resolution x", "Video");
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int height = settings.getInt("resolution y", "Video");
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bool fullscreen = settings.getBool("fullscreen", "Video");
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bool windowBorder = settings.getBool("window border", "Video");
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bool vsync = settings.getBool("vsync", "Video");
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int antialiasing = settings.getInt("antialiasing", "Video");
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int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(screen),
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pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(screen);
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if(fullscreen)
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{
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pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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}
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Uint32 flags = SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE;
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if(fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN;
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if (!windowBorder)
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flags |= SDL_WINDOW_BORDERLESS;
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
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if (antialiasing > 0)
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{
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
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}
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while (!mWindow)
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{
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mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
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if (!mWindow)
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{
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// Try with a lower AA
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if (antialiasing > 0)
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{
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Log(Debug::Warning) << "Warning: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2;
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antialiasing /= 2;
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Settings::Manager::setInt("antialiasing", "Video", antialiasing);
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
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continue;
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}
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else
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{
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std::stringstream error;
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error << "Failed to create SDL window: " << SDL_GetError();
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throw std::runtime_error(error.str());
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}
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}
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}
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setWindowIcon();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
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SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
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traits->windowName = SDL_GetWindowTitle(mWindow);
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traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
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traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
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// We tried to get rid of the hardcoding but failed: https://github.com/OpenMW/openmw/pull/1771
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// Here goes kcat's quote:
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// It's ultimately a chicken and egg problem, and the reason why the code is like it was in the first place.
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// It needs a context to get the current attributes, but it needs the attributes to set up the context.
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// So it just specifies the same values that were given to SDL in the hopes that it's good enough to what the window eventually gets.
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traits->red = 8;
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traits->green = 8;
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traits->blue = 8;
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traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel
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traits->depth = 24;
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traits->stencil = 8;
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traits->vsync = vsync;
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traits->doubleBuffer = true;
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traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
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osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits);
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if(!graphicsWindow->valid()) throw std::runtime_error("Failed to create GraphicsContext");
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mOpenXRManager = std::make_unique<OpenXRManager>(graphicsWindow);
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osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
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camera->setGraphicsContext(graphicsWindow);
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camera->setViewport(0, 0, traits->width, traits->height);
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mViewer->realize();
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mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, traits->width, traits->height);
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}
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void MWVR::OpenXREngine::setWindowIcon()
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{
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boost::filesystem::ifstream windowIconStream;
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std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
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windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
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if (windowIconStream.fail())
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Log(Debug::Error) << "Error: Failed to open " << windowIcon;
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osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
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if (!reader)
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{
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Log(Debug::Error) << "Error: Failed to read window icon, no png readerwriter found";
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return;
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}
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||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
|
||||
if (!result.success())
|
||||
Log(Debug::Error) << "Error: Failed to read " << windowIcon << ": " << result.message() << " code " << result.status();
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<osg::Image> image = result.getImage();
|
||||
auto surface = SDLUtil::imageToSurface(image, true);
|
||||
SDL_SetWindowIcon(mWindow, surface.get());
|
||||
}
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::prepareEngine (Settings::Manager & settings)
|
||||
{
|
||||
mEnvironment.setStateManager (
|
||||
new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
|
||||
|
||||
createWindow(settings);
|
||||
|
||||
osg::ref_ptr<osg::Group> rootNode (new osg::Group);
|
||||
mViewer->setSceneData(rootNode);
|
||||
|
||||
mVFS.reset(new VFS::Manager(mFSStrict));
|
||||
|
||||
VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
|
||||
|
||||
mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
|
||||
mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
|
||||
mResourceSystem->getSceneManager()->setFilterSettings(
|
||||
Settings::Manager::getString("texture mag filter", "General"),
|
||||
Settings::Manager::getString("texture min filter", "General"),
|
||||
Settings::Manager::getString("texture mipmap", "General"),
|
||||
Settings::Manager::getInt("anisotropy", "General")
|
||||
);
|
||||
|
||||
int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
|
||||
if (numThreads <= 0)
|
||||
throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
|
||||
mWorkQueue = new SceneUtil::WorkQueue(numThreads);
|
||||
|
||||
// Create input and UI first to set up a bootstrapping environment for
|
||||
// showing a loading screen and keeping the window responsive while doing so
|
||||
|
||||
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
|
||||
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
||||
if(!keybinderUserExists)
|
||||
{
|
||||
std::string input2 = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
|
||||
if(boost::filesystem::exists(input2)) {
|
||||
boost::filesystem::copy_file(input2, keybinderUser);
|
||||
keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
||||
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
|
||||
}
|
||||
}
|
||||
else
|
||||
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
|
||||
|
||||
// find correct path to the game controller bindings
|
||||
// File format for controller mappings is different for SDL <= 2.0.4, 2.0.5, and >= 2.0.6
|
||||
SDL_version linkedSdlVersion;
|
||||
SDL_GetVersion(&linkedSdlVersion);
|
||||
std::string controllerFileName;
|
||||
if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch <= 4) {
|
||||
controllerFileName = "gamecontrollerdb_204.txt";
|
||||
} else if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch == 5) {
|
||||
controllerFileName = "gamecontrollerdb_205.txt";
|
||||
} else {
|
||||
controllerFileName = "gamecontrollerdb.txt";
|
||||
}
|
||||
|
||||
const std::string userdefault = mCfgMgr.getUserConfigPath().string() + "/" + controllerFileName;
|
||||
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/" + controllerFileName;
|
||||
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/" + controllerFileName;
|
||||
|
||||
std::string userGameControllerdb;
|
||||
if (boost::filesystem::exists(userdefault)){
|
||||
userGameControllerdb = userdefault;
|
||||
}
|
||||
else
|
||||
userGameControllerdb = "";
|
||||
|
||||
std::string gameControllerdb;
|
||||
if (boost::filesystem::exists(localdefault))
|
||||
gameControllerdb = localdefault;
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
gameControllerdb = globaldefault;
|
||||
else
|
||||
gameControllerdb = ""; //if it doesn't exist, pass in an empty string
|
||||
|
||||
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
|
||||
mEnvironment.setInputManager (input);
|
||||
|
||||
std::string myguiResources = (mResDir / "mygui").string();
|
||||
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
|
||||
guiRoot->setName("GUI Root");
|
||||
guiRoot->setNodeMask(MWRender::Mask_GUI);
|
||||
rootNode->addChild(guiRoot);
|
||||
MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
|
||||
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
|
||||
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
|
||||
Version::getOpenmwVersionDescription(mResDir.string()), mCfgMgr.getUserConfigPath().string());
|
||||
mEnvironment.setWindowManager (window);
|
||||
|
||||
// Create sound system
|
||||
mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mUseSound));
|
||||
|
||||
if (!mSkipMenu)
|
||||
{
|
||||
const std::string& logo = Fallback::Map::getString("Movies_Company_Logo");
|
||||
if (!logo.empty())
|
||||
window->playVideo(logo, true);
|
||||
}
|
||||
|
||||
// Create the world
|
||||
mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
|
||||
mFileCollections, mContentFiles, mEncoder, mActivationDistanceOverride, mCellName,
|
||||
mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
|
||||
mEnvironment.getWorld()->setupPlayer();
|
||||
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
|
||||
|
||||
window->setStore(mEnvironment.getWorld()->getStore());
|
||||
window->initUI();
|
||||
|
||||
//Load translation data
|
||||
mTranslationDataStorage.setEncoder(mEncoder);
|
||||
for (size_t i = 0; i < mContentFiles.size(); i++)
|
||||
mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]);
|
||||
|
||||
Compiler::registerExtensions (mExtensions);
|
||||
|
||||
// Create script system
|
||||
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
|
||||
mScriptContext->setExtensions (&mExtensions);
|
||||
|
||||
mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
|
||||
mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
|
||||
|
||||
// Create game mechanics system
|
||||
MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
|
||||
mEnvironment.setMechanicsManager (mechanics);
|
||||
|
||||
// Create dialog system
|
||||
mEnvironment.setJournal (new MWDialogue::Journal);
|
||||
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
|
||||
|
||||
// scripts
|
||||
if (mCompileAll)
|
||||
{
|
||||
std::pair<int, int> result = mEnvironment.getScriptManager()->compileAll();
|
||||
if (result.first)
|
||||
Log(Debug::Info)
|
||||
<< "compiled " << result.second << " of " << result.first << " scripts ("
|
||||
<< 100*static_cast<double> (result.second)/result.first
|
||||
<< "%)";
|
||||
}
|
||||
if (mCompileAllDialogue)
|
||||
{
|
||||
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
|
||||
if (result.first)
|
||||
Log(Debug::Info)
|
||||
<< "compiled " << result.second << " of " << result.first << " dialogue script/actor combinations a("
|
||||
<< 100*static_cast<double> (result.second)/result.first
|
||||
<< "%)";
|
||||
}
|
||||
}
|
||||
|
||||
class WriteScreenshotToFileOperation : public osgViewer::ScreenCaptureHandler::CaptureOperation
|
||||
{
|
||||
public:
|
||||
WriteScreenshotToFileOperation(const std::string& screenshotPath, const std::string& screenshotFormat)
|
||||
: mScreenshotPath(screenshotPath)
|
||||
, mScreenshotFormat(screenshotFormat)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void operator()(const osg::Image& image, const unsigned int context_id)
|
||||
{
|
||||
// Count screenshots.
|
||||
int shotCount = 0;
|
||||
|
||||
// Find the first unused filename with a do-while
|
||||
std::ostringstream stream;
|
||||
do
|
||||
{
|
||||
// Reset the stream
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
|
||||
stream << mScreenshotPath << "/screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << "." << mScreenshotFormat;
|
||||
|
||||
} while (boost::filesystem::exists(stream.str()));
|
||||
|
||||
boost::filesystem::ofstream outStream;
|
||||
outStream.open(boost::filesystem::path(stream.str()), std::ios::binary);
|
||||
|
||||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension(mScreenshotFormat);
|
||||
if (!readerwriter)
|
||||
{
|
||||
Log(Debug::Error) << "Error: Can't write screenshot, no '" << mScreenshotFormat << "' readerwriter found";
|
||||
return;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(image, outStream);
|
||||
if (!result.success())
|
||||
{
|
||||
Log(Debug::Error) << "Error: Can't write screenshot: " << result.message() << " code " << result.status();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::string mScreenshotPath;
|
||||
std::string mScreenshotFormat;
|
||||
};
|
||||
|
||||
// Initialise and enter main loop.
|
||||
|
||||
void MWVR::OpenXREngine::go()
|
||||
{
|
||||
assert (!mContentFiles.empty());
|
||||
|
||||
Log(Debug::Info) << "OSG version: " << osgGetVersion();
|
||||
SDL_version sdlVersion;
|
||||
SDL_GetVersion(&sdlVersion);
|
||||
Log(Debug::Info) << "SDL version: " << (int)sdlVersion.major << "." << (int)sdlVersion.minor << "." << (int)sdlVersion.patch;
|
||||
|
||||
Misc::Rng::init(mRandomSeed);
|
||||
|
||||
// Load settings
|
||||
Settings::Manager settings;
|
||||
std::string settingspath;
|
||||
settingspath = loadSettings (settings);
|
||||
|
||||
// Create encoder
|
||||
mEncoder = new ToUTF8::Utf8Encoder(mEncoding);
|
||||
|
||||
// Setup viewer
|
||||
mViewer = new osgViewer::Viewer;
|
||||
mViewer->setReleaseContextAtEndOfFrameHint(false);
|
||||
|
||||
#if OSG_VERSION_GREATER_OR_EQUAL(3,5,5)
|
||||
// Do not try to outsmart the OS thread scheduler (see bug #4785).
|
||||
mViewer->setUseConfigureAffinity(false);
|
||||
#endif
|
||||
|
||||
mScreenCaptureOperation = new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
|
||||
Settings::Manager::getString("screenshot format", "General"));
|
||||
|
||||
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);
|
||||
|
||||
mViewer->addEventHandler(mScreenCaptureHandler);
|
||||
|
||||
mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
|
||||
|
||||
prepareEngine (settings);
|
||||
|
||||
// Setup profiler
|
||||
osg::ref_ptr<Resource::Profiler> statshandler = new Resource::Profiler;
|
||||
|
||||
statshandler->addUserStatsLine("Script", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
||||
"script_time_taken", 1000.0, true, false, "script_time_begin", "script_time_end", 10000);
|
||||
statshandler->addUserStatsLine("Mech", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
||||
"mechanics_time_taken", 1000.0, true, false, "mechanics_time_begin", "mechanics_time_end", 10000);
|
||||
statshandler->addUserStatsLine("Phys", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
||||
"physics_time_taken", 1000.0, true, false, "physics_time_begin", "physics_time_end", 10000);
|
||||
statshandler->addUserStatsLine("World", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
||||
"world_time_taken", 1000.0, true, false, "world_time_begin", "world_time_end", 10000);
|
||||
|
||||
mViewer->addEventHandler(statshandler);
|
||||
|
||||
osg::ref_ptr<Resource::StatsHandler> resourceshandler = new Resource::StatsHandler;
|
||||
mViewer->addEventHandler(resourceshandler);
|
||||
|
||||
// Start the game
|
||||
if (!mSaveGameFile.empty())
|
||||
{
|
||||
mEnvironment.getStateManager()->loadGame(mSaveGameFile);
|
||||
}
|
||||
else if (!mSkipMenu)
|
||||
{
|
||||
// start in main menu
|
||||
mEnvironment.getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
||||
mEnvironment.getSoundManager()->playTitleMusic();
|
||||
const std::string& logo = Fallback::Map::getString("Movies_Morrowind_Logo");
|
||||
if (!logo.empty())
|
||||
mEnvironment.getWindowManager()->playVideo(logo, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
mEnvironment.getStateManager()->newGame (!mNewGame);
|
||||
}
|
||||
|
||||
if (!mStartupScript.empty() && mEnvironment.getStateManager()->getState() == MWState::StateManager::State_Running)
|
||||
{
|
||||
mEnvironment.getWindowManager()->executeInConsole(mStartupScript);
|
||||
}
|
||||
|
||||
// Start the main rendering loop
|
||||
osg::Timer frameTimer;
|
||||
double simulationTime = 0.0;
|
||||
while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
|
||||
{
|
||||
double dt = frameTimer.time_s();
|
||||
frameTimer.setStartTick();
|
||||
dt = std::min(dt, 0.2);
|
||||
|
||||
mViewer->advance(simulationTime);
|
||||
|
||||
if (!frame(dt))
|
||||
{
|
||||
OpenThreads::Thread::microSleep(5000);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
mViewer->eventTraversal();
|
||||
mViewer->updateTraversal();
|
||||
|
||||
mEnvironment.getWorld()->updateWindowManager();
|
||||
|
||||
mViewer->renderingTraversals();
|
||||
|
||||
bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
|
||||
if (!guiActive)
|
||||
simulationTime += dt;
|
||||
}
|
||||
|
||||
mEnvironment.limitFrameRate(frameTimer.time_s());
|
||||
}
|
||||
|
||||
// Save user settings
|
||||
settings.saveUser(settingspath);
|
||||
|
||||
Log(Debug::Info) << "Quitting peacefully.";
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setCompileAll (bool all)
|
||||
{
|
||||
mCompileAll = all;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setCompileAllDialogue (bool all)
|
||||
{
|
||||
mCompileAllDialogue = all;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setSoundUsage(bool soundUsage)
|
||||
{
|
||||
mUseSound = soundUsage;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setEncoding(const ToUTF8::FromType& encoding)
|
||||
{
|
||||
mEncoding = encoding;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setScriptConsoleMode (bool enabled)
|
||||
{
|
||||
mScriptConsoleMode = enabled;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setStartupScript (const std::string& path)
|
||||
{
|
||||
mStartupScript = path;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setActivationDistanceOverride (int distance)
|
||||
{
|
||||
mActivationDistanceOverride = distance;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setWarningsMode (int mode)
|
||||
{
|
||||
mWarningsMode = mode;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setScriptBlacklist (const std::vector<std::string>& list)
|
||||
{
|
||||
mScriptBlacklist = list;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setScriptBlacklistUse (bool use)
|
||||
{
|
||||
mScriptBlacklistUse = use;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::enableFontExport(bool exportFonts)
|
||||
{
|
||||
mExportFonts = exportFonts;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setSaveGameFile(const std::string &savegame)
|
||||
{
|
||||
mSaveGameFile = savegame;
|
||||
}
|
||||
|
||||
void MWVR::OpenXREngine::setRandomSeed(unsigned int seed)
|
||||
{
|
||||
mRandomSeed = seed;
|
||||
}
|
@ -0,0 +1,217 @@
|
||||
#ifndef ENGINE_H
|
||||
#define ENGINE_H
|
||||
|
||||
#include <components/compiler/extensions.hpp>
|
||||
#include <components/files/collections.hpp>
|
||||
#include <components/translation/translation.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "openxrmanager.hpp"
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
class ResourceSystem;
|
||||
}
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
class WorkQueue;
|
||||
}
|
||||
|
||||
namespace VFS
|
||||
{
|
||||
class Manager;
|
||||
}
|
||||
|
||||
namespace Compiler
|
||||
{
|
||||
class Context;
|
||||
}
|
||||
|
||||
namespace MWScript
|
||||
{
|
||||
class ScriptManager;
|
||||
}
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class SoundManager;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
namespace Files
|
||||
{
|
||||
struct ConfigurationManager;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class ScreenCaptureHandler;
|
||||
}
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace MWVR
|
||||
{
|
||||
/// \brief Main VR engine class, that brings together all the components of OpenMW
|
||||
class OpenXREngine
|
||||
{
|
||||
private:
|
||||
SDL_Window* mWindow;
|
||||
std::unique_ptr<OpenXRManager> mOpenXRManager;
|
||||
std::unique_ptr<VFS::Manager> mVFS;
|
||||
std::unique_ptr<Resource::ResourceSystem> mResourceSystem;
|
||||
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
|
||||
MWBase::Environment mEnvironment;
|
||||
ToUTF8::FromType mEncoding;
|
||||
ToUTF8::Utf8Encoder* mEncoder;
|
||||
Files::PathContainer mDataDirs;
|
||||
std::vector<std::string> mArchives;
|
||||
boost::filesystem::path mResDir;
|
||||
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> mScreenCaptureHandler;
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *mScreenCaptureOperation;
|
||||
std::string mCellName;
|
||||
std::vector<std::string> mContentFiles;
|
||||
bool mSkipMenu;
|
||||
bool mUseSound;
|
||||
bool mCompileAll;
|
||||
bool mCompileAllDialogue;
|
||||
int mWarningsMode;
|
||||
std::string mFocusName;
|
||||
bool mScriptConsoleMode;
|
||||
std::string mStartupScript;
|
||||
int mActivationDistanceOverride;
|
||||
std::string mSaveGameFile;
|
||||
// Grab mouse?
|
||||
bool mGrab;
|
||||
|
||||
bool mExportFonts;
|
||||
unsigned int mRandomSeed;
|
||||
|
||||
Compiler::Extensions mExtensions;
|
||||
Compiler::Context *mScriptContext;
|
||||
|
||||
Files::Collections mFileCollections;
|
||||
bool mFSStrict;
|
||||
Translation::Storage mTranslationDataStorage;
|
||||
std::vector<std::string> mScriptBlacklist;
|
||||
bool mScriptBlacklistUse;
|
||||
bool mNewGame;
|
||||
|
||||
osg::Timer_t mStartTick;
|
||||
|
||||
private:
|
||||
|
||||
// not implemented
|
||||
OpenXREngine(const OpenXREngine&) = delete;
|
||||
OpenXREngine& operator= (const OpenXREngine&) = delete;
|
||||
|
||||
void executeLocalScripts();
|
||||
|
||||
bool frame (float dt);
|
||||
|
||||
/// Load settings from various files, returns the path to the user settings file
|
||||
std::string loadSettings (Settings::Manager & settings);
|
||||
|
||||
/// Prepare engine for game play
|
||||
void prepareEngine (Settings::Manager & settings);
|
||||
|
||||
void createWindow(Settings::Manager& settings);
|
||||
void setWindowIcon();
|
||||
|
||||
public:
|
||||
OpenXREngine(Files::ConfigurationManager& configurationManager);
|
||||
virtual ~OpenXREngine();
|
||||
|
||||
/// Enable strict filesystem mode (do not fold case)
|
||||
///
|
||||
/// \attention The strict mode must be specified before any path-related settings
|
||||
/// are given to the engine.
|
||||
void enableFSStrict(bool fsStrict);
|
||||
|
||||
/// Set data dirs
|
||||
void setDataDirs(const Files::PathContainer& dataDirs);
|
||||
|
||||
/// Add BSA archive
|
||||
void addArchive(const std::string& archive);
|
||||
|
||||
/// Set resource dir
|
||||
void setResourceDir(const boost::filesystem::path& parResDir);
|
||||
|
||||
/// Set start cell name
|
||||
void setCell(const std::string& cellName);
|
||||
|
||||
/**
|
||||
* @brief addContentFile - Adds content file (ie. esm/esp, or omwgame/omwaddon) to the content files container.
|
||||
* @param file - filename (extension is required)
|
||||
*/
|
||||
void addContentFile(const std::string& file);
|
||||
|
||||
/// Disable or enable all sounds
|
||||
void setSoundUsage(bool soundUsage);
|
||||
|
||||
/// Skip main menu and go directly into the game
|
||||
///
|
||||
/// \param newGame Start a new game instead off dumping the player into the game
|
||||
/// (ignored if !skipMenu).
|
||||
void setSkipMenu (bool skipMenu, bool newGame);
|
||||
|
||||
void setGrabMouse(bool grab) { mGrab = grab; }
|
||||
|
||||
/// Initialise and enter main loop.
|
||||
void go();
|
||||
|
||||
/// Compile all scripts (excludign dialogue scripts) at startup?
|
||||
void setCompileAll (bool all);
|
||||
|
||||
/// Compile all dialogue scripts at startup?
|
||||
void setCompileAllDialogue (bool all);
|
||||
|
||||
/// Font encoding
|
||||
void setEncoding(const ToUTF8::FromType& encoding);
|
||||
|
||||
/// Enable console-only script functionality
|
||||
void setScriptConsoleMode (bool enabled);
|
||||
|
||||
/// Set path for a script that is run on startup in the console.
|
||||
void setStartupScript (const std::string& path);
|
||||
|
||||
/// Override the game setting specified activation distance.
|
||||
void setActivationDistanceOverride (int distance);
|
||||
|
||||
void setWarningsMode (int mode);
|
||||
|
||||
void setScriptBlacklist (const std::vector<std::string>& list);
|
||||
|
||||
void setScriptBlacklistUse (bool use);
|
||||
|
||||
void enableFontExport(bool exportFonts);
|
||||
|
||||
/// Set the save game file to load after initialising the engine.
|
||||
void setSaveGameFile(const std::string& savegame);
|
||||
|
||||
void setRandomSeed(unsigned int seed);
|
||||
|
||||
private:
|
||||
Files::ConfigurationManager& mCfgMgr;
|
||||
};
|
||||
}
|
||||
|
||||
#endif /* ENGINE_H */
|
@ -0,0 +1,44 @@
|
||||
#include "openxrlayer.hpp"
|
||||
|
||||
|
||||
namespace MWVR {
|
||||
|
||||
void OpenXRLayerStack::setLayer(Layer layer, OpenXRLayer* layerObj)
|
||||
{
|
||||
mLayers[layer] = nullptr;
|
||||
mLayerObjects[layer] = layerObj;
|
||||
}
|
||||
|
||||
int OpenXRLayerStack::layerCount()
|
||||
{
|
||||
int count = 0;
|
||||
for (auto* layer : mLayers)
|
||||
if (layer)
|
||||
count++;
|
||||
return count;
|
||||
}
|
||||
|
||||
const XrCompositionLayerBaseHeader** OpenXRLayerStack::layerHeaders()
|
||||
{
|
||||
// If i had more than two layers i'd make a general solution using a vector member instead.
|
||||
|
||||
for (unsigned i = 0; i < mLayerObjects.size(); i++)
|
||||
if (mLayerObjects[i])
|
||||
mLayers[i] = mLayerObjects[i]->layer();
|
||||
else
|
||||
mLayers[i] = nullptr;
|
||||
|
||||
if (mLayers[0])
|
||||
return mLayers.data();
|
||||
|
||||
if (!mLayers[0])
|
||||
if (mLayers[1])
|
||||
return mLayers.data() + 1;
|
||||
|
||||
if (!mLayers[0])
|
||||
if (!mLayers[1])
|
||||
return nullptr;
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
#ifndef OPENXR_LAYER_HPP
|
||||
#define OPENXR_LAYER_HPP
|
||||
|
||||
#include <array>
|
||||
#include "openxrmanager.hpp"
|
||||
#include "openxrtexture.hpp"
|
||||
|
||||
struct XrCompositionLayerBaseHeader;
|
||||
|
||||
namespace MWVR
|
||||
{
|
||||
class OpenXRLayer
|
||||
{
|
||||
public:
|
||||
OpenXRLayer(void) = default;
|
||||
virtual ~OpenXRLayer(void) = default;
|
||||
|
||||
virtual const XrCompositionLayerBaseHeader* layer() = 0;
|
||||
};
|
||||
|
||||
class OpenXRLayerStack
|
||||
{
|
||||
public:
|
||||
enum Layer {
|
||||
WORLD_VIEW_LAYER = 0,
|
||||
MENU_VIEW_LAYER = 1,
|
||||
LAYER_MAX = MENU_VIEW_LAYER //!< Used to size layer arrays. Not a valid input.
|
||||
};
|
||||
using LayerObjectStack = std::array< OpenXRLayer*, LAYER_MAX + 1>;
|
||||
using LayerStack = std::array< const XrCompositionLayerBaseHeader*, LAYER_MAX + 1>;
|
||||
|
||||
OpenXRLayerStack() = default;
|
||||
~OpenXRLayerStack() = default;
|
||||
|
||||
void setLayer(Layer layer, OpenXRLayer* layerObj);
|
||||
int layerCount();
|
||||
const XrCompositionLayerBaseHeader** layerHeaders();
|
||||
|
||||
private:
|
||||
LayerObjectStack mLayerObjects;
|
||||
LayerStack mLayers;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,64 @@
|
||||
#include "openxrmenu.hpp"
|
||||
#include "openxrmanagerimpl.hpp"
|
||||
#include <openxr/openxr.h>
|
||||
|
||||
namespace MWVR
|
||||
{
|
||||
|
||||
OpenXRMenu::OpenXRMenu(osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, const std::string& title, int width, int height, osg::Vec2 extent_meters)
|
||||
: OpenXRView(XR)
|
||||
, mTitle(title)
|
||||
{
|
||||
setWidth(width);
|
||||
setHeight(height);
|
||||
setSamples(1);
|
||||
if (!realize(state))
|
||||
throw std::runtime_error(std::string("Failed to create swapchain for menu \"") + title + "\"");
|
||||
mLayer.reset(new XrCompositionLayerQuad);
|
||||
mLayer->type = XR_TYPE_COMPOSITION_LAYER_QUAD;
|
||||
mLayer->next = nullptr;
|
||||
mLayer->layerFlags = 0;
|
||||
mLayer->space = XR->impl().mReferenceSpaceStage;
|
||||
mLayer->eyeVisibility = XR_EYE_VISIBILITY_BOTH;
|
||||
mLayer->subImage = swapchain().subImage();
|
||||
mLayer->size.width = extent_meters.x();
|
||||
mLayer->size.height = extent_meters.y();
|
||||
|
||||
// Orientation needs a norm of 1 to be accepted by OpenXR, so we default it to 0,0,0,1
|
||||
mLayer->pose.orientation.w = 1.f;
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
OpenXRMenu::~OpenXRMenu()
|
||||
{
|
||||
}
|
||||
|
||||
const XrCompositionLayerBaseHeader*
|
||||
OpenXRMenu::layer()
|
||||
{
|
||||
updatePosition();
|
||||
return reinterpret_cast<XrCompositionLayerBaseHeader*>(mLayer.get());
|
||||
}
|
||||
|
||||
void OpenXRMenu::updatePosition()
|
||||
{
|
||||
if (!mPositionNeedsUpdate)
|
||||
return;
|
||||
if (!mXR->sessionRunning())
|
||||
return;
|
||||
|
||||
// Menus are position one meter in front of the player, facing the player.
|
||||
// Go via osg since OpenXR doesn't distribute a linear maths library
|
||||
auto pose = mXR->impl().getLimbPose(TrackedLimb::HEAD, TrackedSpace::STAGE);
|
||||
pose.position += pose.orientation * osg::Vec3(0, 0, -1);
|
||||
mLayer->pose.position = osg::toXR(pose.position);
|
||||
mLayer->pose.orientation = osg::toXR(-pose.orientation);
|
||||
mPositionNeedsUpdate = false;
|
||||
}
|
||||
|
||||
void OpenXRMenu::postrenderCallback(osg::RenderInfo& info)
|
||||
{
|
||||
OpenXRView::postrenderCallback(info);
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
#ifndef OPENXR_MENU_HPP
|
||||
#define OPENXR_MENU_HPP
|
||||
|
||||
#include "openxrview.hpp"
|
||||
#include "openxrlayer.hpp"
|
||||
|
||||
struct XrCompositionLayerQuad;
|
||||
namespace MWVR
|
||||
{
|
||||
class OpenXRMenu : public OpenXRView, public OpenXRLayer
|
||||
{
|
||||
|
||||
public:
|
||||
OpenXRMenu(osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, const std::string& title, int width, int height, osg::Vec2 extent_meters);
|
||||
~OpenXRMenu();
|
||||
const XrCompositionLayerBaseHeader* layer() override;
|
||||
const std::string& title() const { return mTitle; }
|
||||
void updatePosition();
|
||||
void postrenderCallback(osg::RenderInfo& renderInfo) override;
|
||||
|
||||
protected:
|
||||
bool mPositionNeedsUpdate{ true };
|
||||
std::unique_ptr<XrCompositionLayerQuad> mLayer = nullptr;
|
||||
std::string mTitle;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,213 @@
|
||||
#include "openxrswapchain.hpp"
|
||||
#include "openxrmanager.hpp"
|
||||
#include "openxrmanagerimpl.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
#include <openxr/openxr.h>
|
||||
#include <openxr/openxr_platform.h>
|
||||
#include <openxr/openxr_platform_defines.h>
|
||||
#include <openxr/openxr_reflection.h>
|
||||
|
||||
namespace MWVR {
|
||||
|
||||
class OpenXRSwapchainImpl
|
||||
{
|
||||
public:
|
||||
enum SubView
|
||||
{
|
||||
LEFT_VIEW = 0,
|
||||
RIGHT_VIEW = 1,
|
||||
SUBVIEW_MAX = RIGHT_VIEW, //!< Used to size subview arrays. Not a valid input.
|
||||
};
|
||||
|
||||
OpenXRSwapchainImpl(osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, OpenXRSwapchain::Config config);
|
||||
~OpenXRSwapchainImpl();
|
||||
|
||||
osg::ref_ptr<OpenXRTextureBuffer> prepareNextSwapchainImage();
|
||||
void releaseSwapchainImage();
|
||||
void beginFrame(osg::GraphicsContext* gc);
|
||||
void endFrame(osg::GraphicsContext* gc);
|
||||
|
||||
osg::ref_ptr<OpenXRManager> mXR;
|
||||
XrSwapchain mSwapchain = XR_NULL_HANDLE;
|
||||
std::vector<XrSwapchainImageOpenGLKHR> mSwapchainImageBuffers{};
|
||||
std::vector<osg::ref_ptr<OpenXRTextureBuffer> > mTextureBuffers{};
|
||||
XrSwapchainSubImage mSubImage{};
|
||||
int32_t mWidth = -1;
|
||||
int32_t mHeight = -1;
|
||||
int32_t mSamples = -1;
|
||||
int64_t mSwapchainColorFormat = -1;
|
||||
OpenXRTextureBuffer* mCurrentBuffer = nullptr;
|
||||
};
|
||||
|
||||
OpenXRSwapchainImpl::OpenXRSwapchainImpl(
|
||||
osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, OpenXRSwapchain::Config config)
|
||||
: mXR(XR)
|
||||
, mWidth(config.width)
|
||||
, mHeight(config.height)
|
||||
, mSamples(config.samples)
|
||||
{
|
||||
if (mWidth <= 0)
|
||||
throw std::invalid_argument("Width must be a positive integer");
|
||||
if (mHeight <= 0)
|
||||
throw std::invalid_argument("Height must be a positive integer");
|
||||
if (mSamples <= 0)
|
||||
throw std::invalid_argument("Samples must be a positive integer");
|
||||
|
||||
auto& pXR = mXR->impl();
|
||||
|
||||
// Select a swapchain format.
|
||||
uint32_t swapchainFormatCount;
|
||||
CHECK_XRCMD(xrEnumerateSwapchainFormats(pXR.mSession, 0, &swapchainFormatCount, nullptr));
|
||||
std::vector<int64_t> swapchainFormats(swapchainFormatCount);
|
||||
CHECK_XRCMD(xrEnumerateSwapchainFormats(pXR.mSession, (uint32_t)swapchainFormats.size(), &swapchainFormatCount, swapchainFormats.data()));
|
||||
|
||||
// List of supported color swapchain formats.
|
||||
constexpr int64_t SupportedColorSwapchainFormats[] = {
|
||||
GL_RGBA8,
|
||||
GL_RGBA8_SNORM,
|
||||
};
|
||||
|
||||
auto swapchainFormatIt =
|
||||
std::find_first_of(swapchainFormats.begin(), swapchainFormats.end(), std::begin(SupportedColorSwapchainFormats),
|
||||
std::end(SupportedColorSwapchainFormats));
|
||||
if (swapchainFormatIt == swapchainFormats.end()) {
|
||||
Log(Debug::Error) << "No swapchain format supported at runtime";
|
||||
}
|
||||
|
||||
mSwapchainColorFormat = *swapchainFormatIt;
|
||||
|
||||
Log(Debug::Verbose) << "Creating swapchain with dimensions Width=" << mWidth << " Heigh=" << mHeight << " SampleCount=" << mSamples;
|
||||
|
||||
// Create the swapchain.
|
||||
XrSwapchainCreateInfo swapchainCreateInfo{ XR_TYPE_SWAPCHAIN_CREATE_INFO };
|
||||
swapchainCreateInfo.arraySize = 1;
|
||||
swapchainCreateInfo.format = mSwapchainColorFormat;
|
||||
swapchainCreateInfo.width = mWidth;
|
||||
swapchainCreateInfo.height = mHeight;
|
||||
swapchainCreateInfo.mipCount = 1;
|
||||
swapchainCreateInfo.faceCount = 1;
|
||||
swapchainCreateInfo.sampleCount = mSamples;
|
||||
swapchainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
CHECK_XRCMD(xrCreateSwapchain(pXR.mSession, &swapchainCreateInfo, &mSwapchain));
|
||||
|
||||
uint32_t imageCount = 0;
|
||||
CHECK_XRCMD(xrEnumerateSwapchainImages(mSwapchain, 0, &imageCount, nullptr));
|
||||
|
||||
mSwapchainImageBuffers.resize(imageCount, { XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_KHR });
|
||||
CHECK_XRCMD(xrEnumerateSwapchainImages(mSwapchain, imageCount, &imageCount, reinterpret_cast<XrSwapchainImageBaseHeader*>(mSwapchainImageBuffers.data())));
|
||||
for (const auto& swapchainImage : mSwapchainImageBuffers)
|
||||
mTextureBuffers.push_back(new OpenXRTextureBuffer(state, swapchainImage.image, mWidth, mHeight, 0));
|
||||
|
||||
mSubImage.swapchain = mSwapchain;
|
||||
mSubImage.imageRect.offset = { 0, 0 };
|
||||
mSubImage.imageRect.extent = { mWidth, mHeight };
|
||||
}
|
||||
|
||||
OpenXRSwapchainImpl::~OpenXRSwapchainImpl()
|
||||
{
|
||||
if (mSwapchain)
|
||||
CHECK_XRCMD(xrDestroySwapchain(mSwapchain));
|
||||
}
|
||||
|
||||
osg::ref_ptr<OpenXRTextureBuffer>
|
||||
OpenXRSwapchainImpl::prepareNextSwapchainImage()
|
||||
{
|
||||
if (!mXR->sessionRunning())
|
||||
return nullptr;
|
||||
|
||||
XrSwapchainImageAcquireInfo acquireInfo{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO };
|
||||
uint32_t swapchainImageIndex = 0;
|
||||
CHECK_XRCMD(xrAcquireSwapchainImage(mSwapchain, &acquireInfo, &swapchainImageIndex));
|
||||
|
||||
XrSwapchainImageWaitInfo waitInfo{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO };
|
||||
waitInfo.timeout = XR_INFINITE_DURATION;
|
||||
CHECK_XRCMD(xrWaitSwapchainImage(mSwapchain, &waitInfo));
|
||||
|
||||
return mTextureBuffers[swapchainImageIndex];
|
||||
}
|
||||
|
||||
void
|
||||
OpenXRSwapchainImpl::releaseSwapchainImage()
|
||||
{
|
||||
if (!mXR->sessionRunning())
|
||||
return;
|
||||
|
||||
XrSwapchainImageReleaseInfo releaseInfo{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO };
|
||||
CHECK_XRCMD(xrReleaseSwapchainImage(mSwapchain, &releaseInfo));
|
||||
//mCurrentBuffer = nullptr;
|
||||
}
|
||||
|
||||
void OpenXRSwapchainImpl::beginFrame(osg::GraphicsContext* gc)
|
||||
{
|
||||
mCurrentBuffer = prepareNextSwapchainImage();
|
||||
if (mCurrentBuffer)
|
||||
mCurrentBuffer->beginFrame(gc);
|
||||
}
|
||||
|
||||
void OpenXRSwapchainImpl::endFrame(osg::GraphicsContext* gc)
|
||||
{
|
||||
if (mCurrentBuffer)
|
||||
mCurrentBuffer->endFrame(gc);
|
||||
releaseSwapchainImage();
|
||||
}
|
||||
|
||||
OpenXRSwapchain::OpenXRSwapchain(
|
||||
osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, OpenXRSwapchain::Config config)
|
||||
: mPrivate(new OpenXRSwapchainImpl(XR, state, config))
|
||||
{
|
||||
}
|
||||
|
||||
OpenXRSwapchain::~OpenXRSwapchain()
|
||||
{
|
||||
}
|
||||
|
||||
osg::ref_ptr<OpenXRTextureBuffer> OpenXRSwapchain::prepareNextSwapchainImage()
|
||||
{
|
||||
return impl().prepareNextSwapchainImage();
|
||||
}
|
||||
|
||||
void OpenXRSwapchain::releaseSwapchainImage()
|
||||
{
|
||||
impl().releaseSwapchainImage();
|
||||
}
|
||||
|
||||
void OpenXRSwapchain::beginFrame(osg::GraphicsContext* gc)
|
||||
{
|
||||
impl().beginFrame(gc);
|
||||
}
|
||||
|
||||
void OpenXRSwapchain::endFrame(osg::GraphicsContext* gc)
|
||||
{
|
||||
impl().endFrame(gc);
|
||||
}
|
||||
|
||||
const XrSwapchainSubImage&
|
||||
OpenXRSwapchain::subImage(void) const
|
||||
{
|
||||
return impl().mSubImage;
|
||||
}
|
||||
|
||||
int OpenXRSwapchain::width()
|
||||
{
|
||||
return impl().mWidth;
|
||||
}
|
||||
|
||||
int OpenXRSwapchain::height()
|
||||
{
|
||||
return impl().mHeight;
|
||||
}
|
||||
|
||||
int OpenXRSwapchain::samples()
|
||||
{
|
||||
return impl().mSamples;
|
||||
}
|
||||
|
||||
OpenXRTextureBuffer* OpenXRSwapchain::current()
|
||||
{
|
||||
return impl().mCurrentBuffer;
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
#ifndef OPENXR_SWAPCHAIN_HPP
|
||||
#define OPENXR_SWAPCHAIN_HPP
|
||||
|
||||
#include "openxrmanager.hpp"
|
||||
#include "openxrtexture.hpp"
|
||||
|
||||
struct XrSwapchainSubImage;
|
||||
|
||||
namespace MWVR
|
||||
{
|
||||
class OpenXRSwapchainImpl;
|
||||
|
||||
class OpenXRSwapchain
|
||||
{
|
||||
public:
|
||||
struct Config
|
||||
{
|
||||
std::vector<int64_t> requestedFormats{};
|
||||
int width = -1;
|
||||
int height = -1;
|
||||
int samples = -1;
|
||||
};
|
||||
|
||||
public:
|
||||
OpenXRSwapchain(osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, Config config);
|
||||
~OpenXRSwapchain();
|
||||
|
||||
public:
|
||||
//! Get the next color buffer.
|
||||
//! \return The GL texture ID of the now current swapchain image
|
||||
osg::ref_ptr<OpenXRTextureBuffer> prepareNextSwapchainImage();
|
||||
//! Release current color buffer. Do not forget to call this after rendering to the color buffer.
|
||||
void releaseSwapchainImage();
|
||||
//! Prepare for render (set FBO)
|
||||
void beginFrame(osg::GraphicsContext* gc);
|
||||
//! Finalize render
|
||||
void endFrame(osg::GraphicsContext* gc);
|
||||
//! Get the view surface
|
||||
const XrSwapchainSubImage& subImage(void) const;
|
||||
//! Width of the view surface
|
||||
int width();
|
||||
//! Height of the view surface
|
||||
int height();
|
||||
//! Samples of the view surface
|
||||
int samples();
|
||||
//! Get the current texture
|
||||
OpenXRTextureBuffer* current();
|
||||
//! Get the private implementation
|
||||
OpenXRSwapchainImpl& impl() { return *mPrivate; }
|
||||
//! Get the private implementation
|
||||
const OpenXRSwapchainImpl& impl() const { return *mPrivate; }
|
||||
|
||||
private:
|
||||
std::unique_ptr<OpenXRSwapchainImpl> mPrivate;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,138 @@
|
||||
#include "openxrworldview.hpp"
|
||||
#include "openxrmanager.hpp"
|
||||
#include "openxrmanagerimpl.hpp"
|
||||
#include "../mwinput/inputmanagerimp.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/sdlutil/sdlgraphicswindow.hpp>
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
#include <openxr/openxr.h>
|
||||
|
||||
|
||||
#include <osg/Camera>
|
||||
#include <osgViewer/Renderer>
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
|
||||
namespace MWVR
|
||||
{
|
||||
// Some headers like to define these.
|
||||
#ifdef near
|
||||
#undef near
|
||||
#endif
|
||||
|
||||
#ifdef far
|
||||
#undef far
|
||||
#endif
|
||||
|
||||
static osg::Matrix
|
||||
perspectiveFovMatrix(float near, float far, XrFovf fov)
|
||||
{
|
||||
const float tanLeft = tanf(fov.angleLeft);
|
||||
const float tanRight = tanf(fov.angleRight);
|
||||
const float tanDown = tanf(fov.angleDown);
|
||||
const float tanUp = tanf(fov.angleUp);
|
||||
|
||||
const float tanWidth = tanRight - tanLeft;
|
||||
const float tanHeight = tanUp - tanDown;
|
||||
|
||||
const float offset = near;
|
||||
|
||||
float matrix[16] = {};
|
||||
|
||||
matrix[0] = 2 / tanWidth;
|
||||
matrix[4] = 0;
|
||||
matrix[8] = (tanRight + tanLeft) / tanWidth;
|
||||
matrix[12] = 0;
|
||||
|
||||
matrix[1] = 0;
|
||||
matrix[5] = 2 / tanHeight;
|
||||
matrix[9] = (tanUp + tanDown) / tanHeight;
|
||||
matrix[13] = 0;
|
||||
|
||||
if (far <= near) {
|
||||
matrix[2] = 0;
|
||||
matrix[6] = 0;
|
||||
matrix[10] = -1;
|
||||
matrix[14] = -(near + offset);
|
||||
}
|
||||
else {
|
||||
matrix[2] = 0;
|
||||
matrix[6] = 0;
|
||||
matrix[10] = -(far + offset) / (far - near);
|
||||
matrix[14] = -(far * (near + offset)) / (far - near);
|
||||
}
|
||||
|
||||
matrix[3] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[11] = -1;
|
||||
matrix[15] = 0;
|
||||
|
||||
return osg::Matrix(matrix);
|
||||
}
|
||||
|
||||
osg::Matrix OpenXRWorldView::projectionMatrix()
|
||||
{
|
||||
auto hmdViews = mXR->impl().getHmdViews();
|
||||
|
||||
float near = Settings::Manager::getFloat("near clip", "Camera");
|
||||
float far = Settings::Manager::getFloat("viewing distance", "Camera");
|
||||
//return perspectiveFovMatrix()
|
||||
return perspectiveFovMatrix(near, far, hmdViews[mView].fov);
|
||||
}
|
||||
|
||||
osg::Matrix OpenXRWorldView::viewMatrix()
|
||||
{
|
||||
osg::Matrix viewMatrix;
|
||||
auto hmdViews = mXR->impl().getHmdViews();
|
||||
auto pose = hmdViews[mView].pose;
|
||||
osg::Vec3 position = osg::Vec3(pose.position.x, pose.position.y, pose.position.z);
|
||||
|
||||
auto stageViews = mXR->impl().getStageViews();
|
||||
auto stagePose = stageViews[mView].pose;
|
||||
|
||||
// invert orientation (conjugate of Quaternion) and position to apply to the view matrix as offset
|
||||
viewMatrix.setTrans(position);
|
||||
viewMatrix.postMultRotate(osg::fromXR(stagePose.orientation).conj());
|
||||
|
||||
// Scale to world units
|
||||
viewMatrix.postMultScale(osg::Vec3d(mMetersPerUnit, mMetersPerUnit, mMetersPerUnit));
|
||||
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
OpenXRWorldView::OpenXRWorldView(
|
||||
osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, float metersPerUnit, SubView view)
|
||||
: OpenXRView(XR)
|
||||
, mMetersPerUnit(metersPerUnit)
|
||||
, mView(view)
|
||||
{
|
||||
auto config = mXR->impl().mConfigViews[view];
|
||||
|
||||
setWidth(config.recommendedImageRectWidth);
|
||||
setHeight(config.recommendedImageRectHeight);
|
||||
setSamples(config.recommendedSwapchainSampleCount);
|
||||
realize(state);
|
||||
// XR->setViewSubImage(view, mSwapchain->subImage());
|
||||
}
|
||||
|
||||
OpenXRWorldView::~OpenXRWorldView()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OpenXRWorldView::InitialDrawCallback::operator()(osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
osg::GraphicsOperation* graphicsOperation = renderInfo.getCurrentCamera()->getRenderer();
|
||||
osgViewer::Renderer* renderer = dynamic_cast<osgViewer::Renderer*>(graphicsOperation);
|
||||
if (renderer != nullptr)
|
||||
{
|
||||
// Disable normal OSG FBO camera setup because it will undo the MSAA FBO configuration.
|
||||
renderer->setCameraRequiresSetUp(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
#ifndef OPENXRWORLDVIEW_HPP
|
||||
#define OPENXRWORLDVIEW_HPP
|
||||
|
||||
#include "openxrview.hpp"
|
||||
|
||||
namespace MWVR
|
||||
{
|
||||
class OpenXRWorldView : public OpenXRView
|
||||
{
|
||||
public:
|
||||
enum SubView
|
||||
{
|
||||
LEFT_VIEW = 0,
|
||||
RIGHT_VIEW = 1,
|
||||
SUBVIEW_MAX = RIGHT_VIEW, //!< Used to size subview arrays. Not a valid input.
|
||||
};
|
||||
|
||||
public:
|
||||
OpenXRWorldView(osg::ref_ptr<OpenXRManager> XR, osg::ref_ptr<osg::State> state, float metersPerUnit, SubView view);
|
||||
~OpenXRWorldView();
|
||||
|
||||
//! Projection offset for this view
|
||||
osg::Matrix projectionMatrix();
|
||||
//! View offset for this view
|
||||
osg::Matrix viewMatrix();
|
||||
//! Which view this is
|
||||
SubView view() { return mView; }
|
||||
|
||||
float mMetersPerUnit = 1.f;
|
||||
SubView mView;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue