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openmw-tes3mp/apps/openmw/mwgui/loadingscreen.hpp

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#ifndef MWGUI_LOADINGSCREEN_H
#define MWGUI_LOADINGSCREEN_H
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#include <osg/Timer>
#include <osg/ref_ptr>
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#include "windowbase.hpp"
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#include <components/loadinglistener/loadinglistener.hpp>
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namespace osgViewer
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{
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class Viewer;
}
namespace VFS
{
class Manager;
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}
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namespace MWGui
{
class BackgroundImage;
class LoadingScreen : public WindowBase, public Loading::Listener
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{
public:
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LoadingScreen(const VFS::Manager* vfs, osgViewer::Viewer* viewer);
virtual ~LoadingScreen();
virtual void setLabel (const std::string& label);
/// Indicate that some progress has been made, without specifying how much
virtual void indicateProgress ();
virtual void loadingOn();
virtual void loadingOff();
virtual void setProgressRange (size_t range);
virtual void setProgress (size_t value);
virtual void increaseProgress (size_t increase=1);
virtual void setVisible(bool visible);
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void setLoadingProgress (const std::string& stage, int depth, int current, int total);
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void loadingDone();
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private:
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void findSplashScreens();
const VFS::Manager* mVFS;
osg::ref_ptr<osgViewer::Viewer> mViewer;
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double mTargetFrameRate;
double mLastWallpaperChangeTime;
double mLastRenderTime;
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osg::Timer mTimer;
double mLoadingOnTime;
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size_t mProgress;
MyGUI::Widget* mLoadingBox;
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MyGUI::TextBox* mLoadingText;
MyGUI::ScrollBar* mProgressBar;
BackgroundImage* mBackgroundImage;
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std::vector<std::string> mSplashScreens;
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void changeWallpaper();
void draw();
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};
}
#endif