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openmw-tes3mp/apps/openmw/mwmechanics/aiescort.cpp

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#include "aiescort.hpp"
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#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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/*
TODO: Test vanilla behavior on passing x0, y0, and z0 with duration of anything including 0.
TODO: Different behavior for AIEscort a d x y z and AIEscortCell a c d x y z.
TODO: Take account for actors being in different cells.
*/
namespace MWMechanics
{
AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z)
: mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration)
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, mCellX(std::numeric_limits<int>::max())
, mCellY(std::numeric_limits<int>::max())
{
mMaxDist = 470;
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// The CS Help File states that if a duration is given, the AI package will run for that long
// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
if(mX != 0 || mY != 0 || mZ != 0)
mDuration = 0;
else
{
MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
}
}
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AiEscort::AiEscort(const std::string &actorId, const std::string &cellId,int duration, float x, float y, float z)
: mActorId(actorId), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration)
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, mCellX(std::numeric_limits<int>::max())
, mCellY(std::numeric_limits<int>::max())
{
mMaxDist = 470;
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// The CS Help File states that if a duration is given, the AI package will run for that long
// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
if(mX != 0 || mY != 0 || mZ != 0)
mDuration = 0;
else
{
MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
}
}
AiEscort *MWMechanics::AiEscort::clone() const
{
return new AiEscort(*this);
}
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bool AiEscort::execute (const MWWorld::Ptr& actor,float duration)
{
// If AiEscort has ran for as long or longer then the duration specified
// and the duration is not infinite, the package is complete.
if(mDuration != 0)
{
MWWorld::TimeStamp current = MWBase::Environment::get().getWorld()->getTimeStamp();
unsigned int currentSecond = ((current.getHour() - int(current.getHour())) * 100);
if(currentSecond - mStartingSecond >= mDuration)
return true;
}
const MWWorld::Ptr follower = MWBase::Environment::get().getWorld()->getPtr(mActorId, false);
const float* const leaderPos = actor.getRefData().getPosition().pos;
const float* const followerPos = follower.getRefData().getPosition().pos;
double differenceBetween[3];
for (short counter = 0; counter < 3; counter++)
differenceBetween[counter] = (leaderPos[counter] - followerPos[counter]);
float distanceBetweenResult =
(differenceBetween[0] * differenceBetween[0]) + (differenceBetween[1] * differenceBetween[1]) + (differenceBetween[2] *
differenceBetween[2]);
if(distanceBetweenResult <= mMaxDist * mMaxDist)
{
if(pathTo(actor,ESM::Pathgrid::Point(mX,mY,mZ),duration)) //Returns true on path complete
return true;
mMaxDist = 470;
}
else
{
// Stop moving if the player is to far away
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
mMaxDist = 330;
}
return false;
}
int AiEscort::getTypeId() const
{
return TypeIdEscort;
}
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}