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#ifndef GAME_MWCLASS_NPC_H
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#define GAME_MWCLASS_NPC_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Npc : public MWWorld::Class
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{
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public:
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
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///< Return ID of \a ptr
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virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const;
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///< Add reference into a cell for rendering
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virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
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///< Enable reference; only does the non-rendering part
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virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
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///< Enable reference; only does the non-rendering part
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
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///< Return creature stats
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virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
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const MWWorld::Ptr& ptr) const;
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///< Return container store
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
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///< Generate action for activation
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virtual std::string getScript (const MWWorld::Ptr& ptr) const;
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///< Return name of the script attached to ptr
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static void registerSelf();
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};
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}
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#endif
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