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#include "alchemywindow.hpp"
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#include <boost/algorithm/string.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/containerstore.hpp"
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namespace
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{
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std::string getIconPath(MWWorld::Ptr ptr)
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{
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std::string path = std::string("icons\\");
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path += MWWorld::Class::get(ptr).getInventoryIcon(ptr);
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int pos = path.rfind(".");
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path.erase(pos);
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path.append(".dds");
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return path;
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}
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}
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namespace MWGui
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{
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AlchemyWindow::AlchemyWindow(MWBase::WindowManager& parWindowManager)
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: WindowBase("openmw_alchemy_window.layout", parWindowManager)
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, ContainerBase(0)
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{
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getWidget(mCreateButton, "CreateButton");
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getWidget(mCancelButton, "CancelButton");
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getWidget(mIngredient1, "Ingredient1");
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getWidget(mIngredient2, "Ingredient2");
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getWidget(mIngredient3, "Ingredient3");
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getWidget(mIngredient4, "Ingredient4");
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getWidget(mApparatus1, "Apparatus1");
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getWidget(mApparatus2, "Apparatus2");
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getWidget(mApparatus3, "Apparatus3");
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getWidget(mApparatus4, "Apparatus4");
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getWidget(mEffectsBox, "CreatedEffects");
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getWidget(mNameEdit, "NameEdit");
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mIngredient1->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredient2->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredient3->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredient4->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
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MyGUI::ScrollView* itemView;
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MyGUI::Widget* containerWidget;
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getWidget(containerWidget, "Items");
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getWidget(itemView, "ItemView");
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setWidgets(containerWidget, itemView);
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center();
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}
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void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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mWindowManager.removeGuiMode(GM_Alchemy);
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mWindowManager.removeGuiMode(GM_Inventory);
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}
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void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender)
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{
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// check if mortar & pestle is available (always needed)
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/// \todo check albemic, calcinator, retort (sometimes needed)
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if (!mApparatus1->isUserString("ToolTipType"))
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{
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mWindowManager.messageBox("#{sNotifyMessage45}", std::vector<std::string>());
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return;
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}
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// make sure 2 or more ingredients were selected
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int numIngreds = 0;
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if (mIngredient1->isUserString("ToolTipType"))
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++numIngreds;
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if (mIngredient2->isUserString("ToolTipType"))
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++numIngreds;
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if (mIngredient3->isUserString("ToolTipType"))
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++numIngreds;
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if (mIngredient4->isUserString("ToolTipType"))
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++numIngreds;
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if (numIngreds < 2)
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{
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mWindowManager.messageBox("#{sNotifyMessage6a}", std::vector<std::string>());
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return;
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}
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// make sure a name was entered
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std::string name = mNameEdit->getCaption();
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boost::algorithm::trim(name);
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if (name == "")
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{
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mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
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return;
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}
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// if there are no created effects, the potion will always fail (but the ingredients won't be destroyed)
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if (mEffects.empty())
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{
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mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
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MWBase::Environment::get().getSoundManager()->playSound("potion fail", 1.f, 1.f);
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return;
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}
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if (rand() % 2 == 0) /// \todo
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{
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ESM::Potion newPotion;
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newPotion.name = mNameEdit->getCaption();
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ESM::EffectList effects;
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for (unsigned int i=0; i<4; ++i)
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{
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if (mEffects.size() >= i+1)
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{
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ESM::ENAMstruct effect;
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effect.effectID = mEffects[i].mEffectID;
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effect.area = 0;
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effect.range = ESM::RT_Self;
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effect.skill = mEffects[i].mSkill;
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effect.attribute = mEffects[i].mAttribute;
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effect.magnMin = 1; /// \todo
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effect.magnMax = 10; /// \todo
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effect.duration = 60; /// \todo
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effects.list.push_back(effect);
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}
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}
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// UESP Wiki / Morrowind:Alchemy
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// "The weight of a potion is an average of the weight of the ingredients, rounded down."
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// note by scrawl: not rounding down here, I can't imagine a created potion to
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// have 0 weight when using ingredients with 0.1 weight respectively
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float weight = 0;
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if (mIngredient1->isUserString("ToolTipType"))
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weight += mIngredient1->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->data.weight;
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if (mIngredient2->isUserString("ToolTipType"))
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weight += mIngredient2->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->data.weight;
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if (mIngredient3->isUserString("ToolTipType"))
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weight += mIngredient3->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->data.weight;
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if (mIngredient4->isUserString("ToolTipType"))
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weight += mIngredient4->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->data.weight;
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newPotion.data.weight = weight / float(numIngreds);
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newPotion.data.value = 100; /// \todo
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newPotion.effects = effects;
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// pick a random mesh and icon
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std::vector<std::string> names;
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/// \todo is the mesh/icon dependent on alchemy skill?
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names.push_back("standard");
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names.push_back("bargain");
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names.push_back("cheap");
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names.push_back("fresh");
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names.push_back("exclusive");
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names.push_back("quality");
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int random = rand() % names.size();
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newPotion.model = "m\\misc_potion_" + names[random ] + "_01.nif";
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newPotion.icon = "m\\tx_potion_" + names[random ] + "_01.dds";
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// check if a similiar potion record exists already
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bool found = false;
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std::string objectId;
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typedef std::map<std::string, ESM::Potion> PotionMap;
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PotionMap potions = MWBase::Environment::get().getWorld()->getStore().potions.list;
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for (PotionMap::const_iterator it = potions.begin(); it != potions.end(); ++it)
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{
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if (found) break;
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if (it->second.data.value == newPotion.data.value
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&& it->second.data.weight == newPotion.data.weight
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&& it->second.name == newPotion.name
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&& it->second.effects.list.size() == newPotion.effects.list.size())
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{
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// check effects
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for (unsigned int i=0; i < it->second.effects.list.size(); ++i)
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{
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const ESM::ENAMstruct& a = it->second.effects.list[i];
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const ESM::ENAMstruct& b = newPotion.effects.list[i];
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if (a.effectID == b.effectID
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&& a.area == b.area
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&& a.range == b.range
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&& a.skill == b.skill
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&& a.attribute == b.attribute
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&& a.magnMin == b.magnMin
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&& a.magnMax == b.magnMax
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&& a.duration == b.duration)
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{
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found = true;
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objectId = it->first;
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break;
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}
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}
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}
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}
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if (!found)
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{
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std::pair<std::string, const ESM::Potion*> result = MWBase::Environment::get().getWorld()->createRecord(newPotion);
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objectId = result.first;
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}
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// create a reference and add it to player inventory
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), objectId);
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MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
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ref.getPtr().getRefData().setCount(1);
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store.add(ref.getPtr());
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mWindowManager.messageBox("#{sPotionSuccess}", std::vector<std::string>());
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MWBase::Environment::get().getSoundManager()->playSound("potion success", 1.f, 1.f);
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}
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else
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{
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// potion failed
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mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
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MWBase::Environment::get().getSoundManager()->playSound("potion fail", 1.f, 1.f);
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}
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// reduce count of the ingredients
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if (mIngredient1->isUserString("ToolTipType"))
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{
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MWWorld::Ptr ingred = *mIngredient1->getUserData<MWWorld::Ptr>();
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ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
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if (ingred.getRefData().getCount() == 0)
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removeIngredient(mIngredient1);
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}
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if (mIngredient2->isUserString("ToolTipType"))
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{
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MWWorld::Ptr ingred = *mIngredient2->getUserData<MWWorld::Ptr>();
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ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
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if (ingred.getRefData().getCount() == 0)
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removeIngredient(mIngredient2);
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}
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if (mIngredient3->isUserString("ToolTipType"))
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{
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MWWorld::Ptr ingred = *mIngredient3->getUserData<MWWorld::Ptr>();
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ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
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if (ingred.getRefData().getCount() == 0)
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removeIngredient(mIngredient3);
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}
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if (mIngredient4->isUserString("ToolTipType"))
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{
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MWWorld::Ptr ingred = *mIngredient4->getUserData<MWWorld::Ptr>();
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ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
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if (ingred.getRefData().getCount() == 0)
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removeIngredient(mIngredient4);
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}
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update();
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}
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void AlchemyWindow::open()
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{
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openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); // this sets mPtr
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setFilter(ContainerBase::Filter_Ingredients);
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mAlchemy.setAlchemist (mPtr);
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// pick the best available apparatus
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MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
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MWWorld::Ptr bestAlbemic;
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MWWorld::Ptr bestMortarPestle;
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MWWorld::Ptr bestCalcinator;
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MWWorld::Ptr bestRetort;
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for (MWWorld::ContainerStoreIterator it(store.begin(MWWorld::ContainerStore::Type_Apparatus));
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it != store.end(); ++it)
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{
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MWWorld::LiveCellRef<ESM::Apparatus>* ref = it->get<ESM::Apparatus>();
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if (ref->base->data.type == ESM::Apparatus::Albemic
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&& (bestAlbemic.isEmpty() || ref->base->data.quality > bestAlbemic.get<ESM::Apparatus>()->base->data.quality))
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bestAlbemic = *it;
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else if (ref->base->data.type == ESM::Apparatus::MortarPestle
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&& (bestMortarPestle.isEmpty() || ref->base->data.quality > bestMortarPestle.get<ESM::Apparatus>()->base->data.quality))
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bestMortarPestle = *it;
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else if (ref->base->data.type == ESM::Apparatus::Calcinator
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&& (bestCalcinator.isEmpty() || ref->base->data.quality > bestCalcinator.get<ESM::Apparatus>()->base->data.quality))
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bestCalcinator = *it;
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else if (ref->base->data.type == ESM::Apparatus::Retort
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&& (bestRetort.isEmpty() || ref->base->data.quality > bestRetort.get<ESM::Apparatus>()->base->data.quality))
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bestRetort = *it;
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}
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if (!bestMortarPestle.isEmpty())
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{
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mApparatus1->setUserString("ToolTipType", "ItemPtr");
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mApparatus1->setUserData(bestMortarPestle);
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mApparatus1->setImageTexture(getIconPath(bestMortarPestle));
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}
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if (!bestAlbemic.isEmpty())
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{
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mApparatus2->setUserString("ToolTipType", "ItemPtr");
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mApparatus2->setUserData(bestAlbemic);
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mApparatus2->setImageTexture(getIconPath(bestAlbemic));
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}
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if (!bestCalcinator.isEmpty())
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{
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mApparatus3->setUserString("ToolTipType", "ItemPtr");
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mApparatus3->setUserData(bestCalcinator);
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mApparatus3->setImageTexture(getIconPath(bestCalcinator));
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}
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if (!bestRetort.isEmpty())
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{
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mApparatus4->setUserString("ToolTipType", "ItemPtr");
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mApparatus4->setUserData(bestRetort);
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mApparatus4->setImageTexture(getIconPath(bestRetort));
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}
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}
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void AlchemyWindow::onIngredientSelected(MyGUI::Widget* _sender)
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{
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removeIngredient(_sender);
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drawItems();
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update();
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}
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void AlchemyWindow::onSelectedItemImpl(MWWorld::Ptr item)
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{
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MyGUI::ImageBox* add = NULL;
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// don't allow to add an ingredient that is already added
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// (which could happen if two similiar ingredients don't stack because of script / owner)
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bool alreadyAdded = false;
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std::string name = MWWorld::Class::get(item).getName(item);
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if (mIngredient1->isUserString("ToolTipType"))
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{
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MWWorld::Ptr item2 = *mIngredient1->getUserData<MWWorld::Ptr>();
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std::string name2 = MWWorld::Class::get(item2).getName(item2);
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if (name == name2)
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alreadyAdded = true;
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}
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if (mIngredient2->isUserString("ToolTipType"))
|
|
|
|
{
|
|
|
|
MWWorld::Ptr item2 = *mIngredient2->getUserData<MWWorld::Ptr>();
|
|
|
|
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
|
|
|
if (name == name2)
|
|
|
|
alreadyAdded = true;
|
|
|
|
}
|
|
|
|
if (mIngredient3->isUserString("ToolTipType"))
|
|
|
|
{
|
|
|
|
MWWorld::Ptr item2 = *mIngredient3->getUserData<MWWorld::Ptr>();
|
|
|
|
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
|
|
|
if (name == name2)
|
|
|
|
alreadyAdded = true;
|
|
|
|
}
|
|
|
|
if (mIngredient4->isUserString("ToolTipType"))
|
|
|
|
{
|
|
|
|
MWWorld::Ptr item2 = *mIngredient4->getUserData<MWWorld::Ptr>();
|
|
|
|
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
|
|
|
if (name == name2)
|
|
|
|
alreadyAdded = true;
|
|
|
|
}
|
|
|
|
if (alreadyAdded)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!mIngredient1->isUserString("ToolTipType"))
|
|
|
|
add = mIngredient1;
|
|
|
|
if (add == NULL && !mIngredient2->isUserString("ToolTipType"))
|
|
|
|
add = mIngredient2;
|
|
|
|
if (add == NULL && !mIngredient3->isUserString("ToolTipType"))
|
|
|
|
add = mIngredient3;
|
|
|
|
if (add == NULL && !mIngredient4->isUserString("ToolTipType"))
|
|
|
|
add = mIngredient4;
|
|
|
|
|
|
|
|
if (add != NULL)
|
|
|
|
{
|
|
|
|
add->setUserString("ToolTipType", "ItemPtr");
|
|
|
|
add->setUserData(item);
|
|
|
|
add->setImageTexture(getIconPath(item));
|
|
|
|
drawItems();
|
|
|
|
update();
|
|
|
|
|
|
|
|
std::string sound = MWWorld::Class::get(item).getUpSoundId(item);
|
|
|
|
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<MWWorld::Ptr> AlchemyWindow::itemsToIgnore()
|
|
|
|
{
|
|
|
|
std::vector<MWWorld::Ptr> ignore;
|
|
|
|
// don't show ingredients that are currently selected in the "available ingredients" box.
|
|
|
|
if (mIngredient1->isUserString("ToolTipType"))
|
|
|
|
ignore.push_back(*mIngredient1->getUserData<MWWorld::Ptr>());
|
|
|
|
if (mIngredient2->isUserString("ToolTipType"))
|
|
|
|
ignore.push_back(*mIngredient2->getUserData<MWWorld::Ptr>());
|
|
|
|
if (mIngredient3->isUserString("ToolTipType"))
|
|
|
|
ignore.push_back(*mIngredient3->getUserData<MWWorld::Ptr>());
|
|
|
|
if (mIngredient4->isUserString("ToolTipType"))
|
|
|
|
ignore.push_back(*mIngredient4->getUserData<MWWorld::Ptr>());
|
|
|
|
|
|
|
|
return ignore;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AlchemyWindow::update()
|
|
|
|
{
|
|
|
|
Widgets::SpellEffectList effects;
|
|
|
|
|
|
|
|
for (int i=0; i<4; ++i)
|
|
|
|
{
|
|
|
|
MyGUI::ImageBox* ingredient;
|
|
|
|
if (i==0)
|
|
|
|
ingredient = mIngredient1;
|
|
|
|
else if (i==1)
|
|
|
|
ingredient = mIngredient2;
|
|
|
|
else if (i==2)
|
|
|
|
ingredient = mIngredient3;
|
|
|
|
else if (i==3)
|
|
|
|
ingredient = mIngredient4;
|
|
|
|
|
|
|
|
if (!ingredient->isUserString("ToolTipType"))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// add the effects of this ingredient to list of effects
|
|
|
|
MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
|
|
|
|
for (int i=0; i<4; ++i)
|
|
|
|
{
|
|
|
|
if (ref->base->data.effectID[i] < 0)
|
|
|
|
continue;
|
|
|
|
MWGui::Widgets::SpellEffectParams params;
|
|
|
|
params.mEffectID = ref->base->data.effectID[i];
|
|
|
|
params.mAttribute = ref->base->data.attributes[i];
|
|
|
|
params.mSkill = ref->base->data.skills[i];
|
|
|
|
effects.push_back(params);
|
|
|
|
}
|
|
|
|
|
|
|
|
// update ingredient count labels
|
|
|
|
if (ingredient->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
|
|
|
|
|
|
|
|
MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
|
|
|
|
text->setTextAlign(MyGUI::Align::Right);
|
|
|
|
text->setNeedMouseFocus(false);
|
|
|
|
text->setTextShadow(true);
|
|
|
|
text->setTextShadowColour(MyGUI::Colour(0,0,0));
|
|
|
|
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
|
|
|
|
}
|
|
|
|
|
|
|
|
// now remove effects that are only present once
|
|
|
|
Widgets::SpellEffectList::iterator it = effects.begin();
|
|
|
|
while (it != effects.end())
|
|
|
|
{
|
|
|
|
Widgets::SpellEffectList::iterator next = it;
|
|
|
|
++next;
|
|
|
|
bool found = false;
|
|
|
|
for (; next != effects.end(); ++next)
|
|
|
|
{
|
|
|
|
if (*next == *it)
|
|
|
|
found = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
it = effects.erase(it);
|
|
|
|
else
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
|
|
|
|
// now remove duplicates, and don't allow more than 4 effects
|
|
|
|
Widgets::SpellEffectList old = effects;
|
|
|
|
effects.clear();
|
|
|
|
int i=0;
|
|
|
|
for (Widgets::SpellEffectList::iterator it = old.begin();
|
|
|
|
it != old.end(); ++it)
|
|
|
|
{
|
|
|
|
bool found = false;
|
|
|
|
for (Widgets::SpellEffectList::iterator it2 = effects.begin();
|
|
|
|
it2 != effects.end(); ++it2)
|
|
|
|
{
|
|
|
|
// MW considers all "foritfy attribute" effects as the same effect. See the
|
|
|
|
// "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
|
|
|
|
// thus, we are only checking effectID here and not attribute or skill
|
|
|
|
if (it2->mEffectID == it->mEffectID)
|
|
|
|
found = true;
|
|
|
|
}
|
|
|
|
if (!found && i<4)
|
|
|
|
{
|
|
|
|
++i;
|
|
|
|
effects.push_back(*it);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mEffects = effects;
|
|
|
|
|
|
|
|
while (mEffectsBox->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
|
|
|
|
|
|
|
|
MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
|
|
|
|
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
|
|
|
|
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
|
|
|
|
effectsWidget->setWindowManager(&mWindowManager);
|
|
|
|
effectsWidget->setEffectList(effects);
|
|
|
|
|
|
|
|
std::vector<MyGUI::WidgetPtr> effectItems;
|
|
|
|
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
|
|
|
|
effectsWidget->setCoord(coord);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AlchemyWindow::removeIngredient(MyGUI::Widget* ingredient)
|
|
|
|
{
|
|
|
|
ingredient->clearUserStrings();
|
|
|
|
static_cast<MyGUI::ImageBox*>(ingredient)->setImageTexture("");
|
|
|
|
if (ingredient->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
|
|
|
|
}
|
|
|
|
}
|