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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_TILECACHEDRECASTMESHMANAGER_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_TILECACHEDRECASTMESHMANAGER_H
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#include "cachedrecastmeshmanager.hpp"
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#include "tileposition.hpp"
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#include <components/misc/guarded.hpp>
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#include <map>
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#include <mutex>
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#include <set>
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namespace DetourNavigator
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{
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class TileCachedRecastMeshManager
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{
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public:
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TileCachedRecastMeshManager(const Settings& settings);
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bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
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const AreaType areaType);
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std::vector<TilePosition> updateObject(const ObjectId id, const btCollisionShape& shape,
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const btTransform& transform, const AreaType areaType);
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boost::optional<RemovedRecastMeshObject> removeObject(const ObjectId id);
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bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btTransform& transform);
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boost::optional<RecastMeshManager::Water> removeWater(const osg::Vec2i& cellPosition);
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std::shared_ptr<RecastMesh> getMesh(const TilePosition& tilePosition);
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bool hasTile(const TilePosition& tilePosition);
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template <class Function>
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void forEachTilePosition(Function&& function)
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{
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for (const auto& tile : *mTiles.lock())
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function(tile.first);
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}
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std::size_t getRevision() const;
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private:
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const Settings& mSettings;
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Misc::ScopeGuarded<std::map<TilePosition, CachedRecastMeshManager>> mTiles;
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std::unordered_map<ObjectId, std::set<TilePosition>> mObjectsTilesPositions;
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std::map<osg::Vec2i, std::vector<TilePosition>> mWaterTilesPositions;
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std::size_t mRevision = 0;
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std::size_t mTilesGeneration = 0;
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bool addTile(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
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const AreaType areaType, const TilePosition& tilePosition, float border,
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std::map<TilePosition, CachedRecastMeshManager>& tiles);
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bool updateTile(const ObjectId id, const btTransform& transform, const AreaType areaType,
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const TilePosition& tilePosition, std::map<TilePosition, CachedRecastMeshManager>& tiles);
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boost::optional<RemovedRecastMeshObject> removeTile(const ObjectId id, const TilePosition& tilePosition,
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std::map<TilePosition, CachedRecastMeshManager>& tiles);
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};
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}
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#endif
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