2010-08-03 11:17:31 +00:00
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#ifndef GAME_MWCLASS_CREATURE_H
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#define GAME_MWCLASS_CREATURE_H
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2015-08-25 06:19:16 +00:00
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#include "actor.hpp"
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2010-08-03 11:17:31 +00:00
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2014-02-23 19:11:05 +00:00
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namespace ESM
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{
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struct GameSetting;
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}
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2010-08-03 11:17:31 +00:00
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namespace MWClass
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{
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2015-08-25 06:19:16 +00:00
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class Creature : public Actor
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2010-08-03 11:17:31 +00:00
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{
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2012-01-26 10:35:47 +00:00
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void ensureCustomData (const MWWorld::Ptr& ptr) const;
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2020-10-16 18:18:54 +00:00
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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2012-07-25 13:18:17 +00:00
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2013-07-18 06:58:21 +00:00
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static int getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name);
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2014-06-19 00:09:46 +00:00
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// cached GMSTs
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struct GMST
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{
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const ESM::GameSetting *fMinWalkSpeedCreature;
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const ESM::GameSetting *fMaxWalkSpeedCreature;
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const ESM::GameSetting *fEncumberedMoveEffect;
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const ESM::GameSetting *fSneakSpeedMultiplier;
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const ESM::GameSetting *fAthleticsRunBonus;
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const ESM::GameSetting *fBaseRunMultiplier;
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const ESM::GameSetting *fMinFlySpeed;
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const ESM::GameSetting *fMaxFlySpeed;
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const ESM::GameSetting *fSwimRunBase;
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const ESM::GameSetting *fSwimRunAthleticsMult;
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const ESM::GameSetting *fKnockDownMult;
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const ESM::GameSetting *iKnockDownOddsMult;
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const ESM::GameSetting *iKnockDownOddsBase;
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};
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static const GMST& getGmst();
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2013-05-27 16:03:06 +00:00
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2010-08-03 11:17:31 +00:00
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public:
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2020-10-16 18:18:54 +00:00
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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2010-08-14 08:02:54 +00:00
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///< Add reference into a cell for rendering
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2020-10-16 18:18:54 +00:00
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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2019-09-10 21:06:50 +00:00
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///< \return name or ID; can return an empty string.
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2010-08-03 15:11:41 +00:00
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2020-10-16 18:18:54 +00:00
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bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
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2019-09-10 18:56:10 +00:00
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///< @return true if this object has a tooltip when focused (default implementation: true)
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2015-12-19 15:13:00 +00:00
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2020-10-16 18:18:54 +00:00
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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2012-04-16 20:58:16 +00:00
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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2020-10-16 18:18:54 +00:00
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MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const override;
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2010-08-03 11:17:31 +00:00
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///< Return creature stats
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2020-10-16 18:18:54 +00:00
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void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const override;
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2013-07-24 09:51:42 +00:00
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2020-10-16 18:18:54 +00:00
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void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const override;
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2013-07-26 12:24:56 +00:00
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2020-10-16 18:18:54 +00:00
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std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const override;
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2010-08-06 16:15:46 +00:00
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///< Generate action for activation
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2020-10-16 18:18:54 +00:00
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MWWorld::ContainerStore& getContainerStore (
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const MWWorld::Ptr& ptr) const override;
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2010-08-04 12:37:23 +00:00
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///< Return container store
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2020-10-16 18:18:54 +00:00
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MWWorld::InventoryStore& getInventoryStore (const MWWorld::Ptr& ptr) const override;
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2014-01-19 10:42:58 +00:00
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///< Return inventory store
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2020-10-16 18:18:54 +00:00
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bool hasInventoryStore (const MWWorld::Ptr &ptr) const override;
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2014-01-19 10:42:58 +00:00
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2020-10-16 18:18:54 +00:00
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std::string getScript (const MWWorld::ConstPtr& ptr) const override;
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2010-08-05 13:40:03 +00:00
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///< Return name of the script attached to ptr
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2020-10-16 18:18:54 +00:00
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float getCapacity (const MWWorld::Ptr& ptr) const override;
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2012-05-15 19:34:00 +00:00
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///< Return total weight that fits into the object. Throws an exception, if the object can't
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/// hold other objects.
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2020-10-16 18:18:54 +00:00
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float getArmorRating (const MWWorld::Ptr& ptr) const override;
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2013-03-17 21:29:12 +00:00
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///< @return combined armor rating of this actor
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2020-10-16 18:18:54 +00:00
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bool isEssential (const MWWorld::ConstPtr& ptr) const override;
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2012-10-27 11:33:54 +00:00
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///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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2014-02-01 16:36:23 +00:00
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2020-10-16 18:18:54 +00:00
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int getServices (const MWWorld::ConstPtr& actor) const override;
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2013-05-11 16:38:27 +00:00
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2020-10-16 18:18:54 +00:00
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bool isPersistent (const MWWorld::ConstPtr& ptr) const override;
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2013-05-16 16:50:26 +00:00
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2020-10-16 18:18:54 +00:00
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std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const override;
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2013-07-18 06:58:21 +00:00
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2020-10-16 18:18:54 +00:00
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MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const override;
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2013-05-27 16:03:06 +00:00
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///< Return desired movement.
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2020-10-16 18:18:54 +00:00
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float getMaxSpeed (const MWWorld::Ptr& ptr) const override;
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2013-05-27 16:03:06 +00:00
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2010-08-03 11:17:31 +00:00
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static void registerSelf();
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2012-07-24 16:22:11 +00:00
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2020-10-16 18:18:54 +00:00
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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2012-07-30 19:28:14 +00:00
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2020-10-16 18:18:54 +00:00
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void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
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2016-02-08 19:52:32 +00:00
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///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
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2020-10-16 18:18:54 +00:00
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bool isBipedal (const MWWorld::ConstPtr &ptr) const override;
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bool canFly (const MWWorld::ConstPtr &ptr) const override;
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bool canSwim (const MWWorld::ConstPtr &ptr) const override;
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bool canWalk (const MWWorld::ConstPtr &ptr) const override;
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2014-01-15 14:50:45 +00:00
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2020-10-16 18:18:54 +00:00
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float getSkill(const MWWorld::Ptr &ptr, int skill) const override;
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2014-01-17 09:52:44 +00:00
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/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
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int getBloodTexture (const MWWorld::ConstPtr& ptr) const override;
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2014-02-01 16:36:23 +00:00
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2020-10-16 18:18:54 +00:00
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void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
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2014-02-01 16:36:23 +00:00
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///< Read additional state from \a state into \a ptr.
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2020-10-16 18:18:54 +00:00
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void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
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2014-02-01 16:36:23 +00:00
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///< Write additional state from \a ptr into \a state.
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2014-03-28 18:21:38 +00:00
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2020-10-16 18:18:54 +00:00
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int getBaseGold(const MWWorld::ConstPtr& ptr) const override;
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2014-05-17 07:05:41 +00:00
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2020-10-16 18:18:54 +00:00
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void respawn (const MWWorld::Ptr& ptr) const override;
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2014-05-17 12:30:31 +00:00
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2020-10-16 18:18:54 +00:00
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int getBaseFightRating(const MWWorld::ConstPtr &ptr) const override;
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2014-12-15 12:34:04 +00:00
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2020-10-16 18:18:54 +00:00
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void adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const override;
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2015-11-01 20:45:58 +00:00
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/// @param rendering Indicates if the scale to adjust is for the rendering mesh, or for the collision mesh
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2020-06-02 19:59:37 +00:00
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2020-10-16 18:18:54 +00:00
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void setBaseAISetting(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value) const override;
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2020-06-12 23:04:55 +00:00
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2020-10-16 18:18:54 +00:00
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void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const override;
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2020-07-26 09:07:18 +00:00
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2020-06-12 23:04:55 +00:00
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float getWalkSpeed(const MWWorld::Ptr& ptr) const final;
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float getRunSpeed(const MWWorld::Ptr& ptr) const final;
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float getSwimSpeed(const MWWorld::Ptr& ptr) const final;
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2010-08-03 11:17:31 +00:00
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};
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}
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#endif
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