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openmw-tes3mp/apps/openmw/mwgui/savegamedialog.cpp

246 lines
8.3 KiB
C++

#include "savegamedialog.hpp"
#include "widgets.hpp"
#include <OgreImage.h>
#include <OgreTextureManager.h>
#include <components/misc/stringops.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/statemanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwstate/character.hpp"
namespace MWGui
{
SaveGameDialog::SaveGameDialog()
: WindowModal("openmw_savegame_dialog.layout")
, mSaving(true)
, mCurrentCharacter(NULL)
{
getWidget(mScreenshot, "Screenshot");
getWidget(mCharacterSelection, "SelectCharacter");
getWidget(mInfoText, "InfoText");
getWidget(mOkButton, "OkButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mSaveList, "SaveList");
getWidget(mSaveNameEdit, "SaveNameEdit");
getWidget(mSpacer, "Spacer");
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
}
void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
{
onSlotSelected(sender, pos);
onOkButtonClicked(mOkButton);
}
void SaveGameDialog::onEditSelectAccept(MyGUI::EditBox *sender)
{
onOkButtonClicked(mOkButton);
}
void SaveGameDialog::open()
{
WindowModal::open();
mSaveNameEdit->setCaption ("");
center();
MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
if (mgr->characterBegin() == mgr->characterEnd())
return;
mCurrentCharacter = mgr->getCurrentCharacter (false);
std::string directory =
Misc::StringUtils::lowerCase (Settings::Manager::getString ("character", "Saves"));
mCharacterSelection->removeAllItems();
for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it)
{
if (it->begin()!=it->end())
{
std::stringstream title;
title << it->getSignature().mPlayerName;
title << " (Level " << it->getSignature().mPlayerLevel << " " << it->getSignature().mPlayerClass << ")";
mCharacterSelection->addItem (title.str());
if (mCurrentCharacter == &*it ||
(!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase (
it->begin()->mPath.parent_path().filename().string())))
{
mCurrentCharacter = &*it;
mCharacterSelection->setIndexSelected(mCharacterSelection->getItemCount()-1);
}
}
}
fillSaveList();
}
void SaveGameDialog::setLoadOrSave(bool load)
{
mSaving = !load;
mSaveNameEdit->setVisible(!load);
mCharacterSelection->setUserString("Hidden", load ? "false" : "true");
mCharacterSelection->setVisible(load);
mSpacer->setUserString("Hidden", load ? "false" : "true");
if (!load)
{
mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter (false);
}
center();
}
void SaveGameDialog::onCancelButtonClicked(MyGUI::Widget *sender)
{
setVisible(false);
}
void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
{
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
// Get the selected slot, if any
unsigned int i=0;
const MWState::Slot* slot = NULL;
if (mCurrentCharacter)
{
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it,++i)
{
if (i == mSaveList->getIndexSelected())
slot = &*it;
}
}
if (mSaving)
{
MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), slot);
}
else
{
if (mCurrentCharacter && slot)
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, slot);
}
setVisible(false);
if (MWBase::Environment::get().getStateManager()->getState()==
MWBase::StateManager::State_NoGame)
{
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
}
}
void SaveGameDialog::onCharacterSelected(MyGUI::ComboBox *sender, size_t pos)
{
MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
unsigned int i=0;
const MWState::Character* character = NULL;
for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it, ++i)
{
if (i == pos)
character = &*it;
}
assert(character && "Can't find selected character");
mCurrentCharacter = character;
fillSaveList();
}
void SaveGameDialog::fillSaveList()
{
mSaveList->removeAllItems();
if (!mCurrentCharacter)
return;
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
{
mSaveList->addItem(it->mProfile.mDescription);
}
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
}
void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos)
{
if (pos == MyGUI::ITEM_NONE)
{
mInfoText->setCaption("");
mScreenshot->setImageTexture("");
return;
}
const MWState::Slot* slot = NULL;
unsigned int i=0;
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i)
{
if (i == pos)
slot = &*it;
}
assert(slot && "Can't find selected slot");
std::stringstream text;
time_t time = slot->mTimeStamp;
struct tm* timeinfo;
timeinfo = localtime(&time);
text << asctime(timeinfo) << "\n";
text << "Level " << slot->mProfile.mPlayerLevel << "\n";
text << slot->mProfile.mPlayerCell << "\n";
// text << "Time played: " << slot->mProfile.mTimePlayed << "\n";
int hour = int(slot->mProfile.mInGameTime.mGameHour);
bool pm = hour >= 12;
if (hour >= 13) hour -= 12;
if (hour == 0) hour = 12;
text
<< slot->mProfile.mInGameTime.mDay << " "
<< MWBase::Environment::get().getWorld()->getMonthName(slot->mProfile.mInGameTime.mMonth)
<< " " << hour << " " << (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
mInfoText->setCaptionWithReplacing(text.str());
// Decode screenshot
std::vector<char> data = slot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :(
Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
Ogre::Image image;
image.load(stream, "jpg");
const std::string textureName = "@savegame_screenshot";
Ogre::TexturePtr texture;
texture = Ogre::TextureManager::getSingleton().getByName(textureName);
mScreenshot->setImageTexture("");
if (texture.isNull())
{
texture = Ogre::TextureManager::getSingleton().createManual(textureName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D,
image.getWidth(), image.getHeight(), 0, Ogre::PF_BYTE_RGBA, Ogre::TU_DYNAMIC_WRITE_ONLY);
}
texture->unload();
texture->setWidth(image.getWidth());
texture->setHeight(image.getHeight());
texture->loadImage(image);
mScreenshot->setImageTexture(textureName);
}
}