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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
13 years ago
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#ifndef _GAME_RENDER_LOCALMAP_H
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#define _GAME_RENDER_LOCALMAP_H
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#include "../mwworld/ptr.hpp"
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#include <openengine/ogre/renderer.hpp>
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namespace MWRender
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{
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///
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/// \brief Local map rendering
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///
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class LocalMap
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{
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public:
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LocalMap(OEngine::Render::OgreRenderer*);
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/**
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* Request the local map for an exterior cell.
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* It will either be loaded from a disk cache,
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* or rendered if it is not already cached.
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* @param exterior cell
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*/
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void requestMap (MWWorld::Ptr::CellStore* cell);
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/**
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* Request the local map for an interior cell.
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* It will either be loaded from a disk cache,
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* or rendered if it is not already cached.
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* @param interior cell
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* @param bounding box of the cell
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*/
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void requestMap (MWWorld::Ptr::CellStore* cell,
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Ogre::AxisAlignedBox bounds);
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private:
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OEngine::Render::OgreRenderer* mRendering;
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Ogre::Camera* mCellCamera;
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void render(const float x, const float y,
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const float zlow, const float zhigh,
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const float xw, const float yw,
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const std::string& texture);
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};
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}
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#endif
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