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openmw-tes3mp/apps/openmw/mwworld/player.hpp

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#ifndef GAME_MWWORLD_PLAYER_H
#define GAME_MWWORLD_PLAYER_H
#include "../mwworld/cellstore.hpp"
#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
#include "../mwmechanics/drawstate.hpp"
namespace MWBase
{
class World;
}
namespace MWWorld
{
class CellStore;
/// \brief NPC object representing the player and additional player data
class Player
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{
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LiveCellRef<ESM::NPC> mPlayer;
MWWorld::CellStore *mCellStore;
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std::string mSign;
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bool mAutoMove;
int mForwardBackward;
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public:
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Player(const ESM::NPC *player, const MWBase::World& world);
void setCell (MWWorld::CellStore *cellStore)
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{
mCellStore = cellStore;
}
MWWorld::Ptr getPlayer()
{
MWWorld::Ptr ptr (&mPlayer, mCellStore);
return ptr;
}
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void setBirthSign(const std::string &sign) {
mSign = sign;
}
const std::string &getBirthSign() const {
return mSign;
}
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void setDrawState (MWMechanics::DrawState_ state);
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bool getAutoMove() const
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{
return mAutoMove;
}
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MWMechanics::DrawState_ getDrawState(); /// \todo constness
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void setAutoMove (bool enable);
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void setLeftRight (int value);
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void setForwardBackward (int value);
void setUpDown(int value);
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void setRunState(bool run);
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void setSneak(bool sneak);
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};
}
#endif