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openmw-tes3mp/apps/openmw/mwmechanics/spells.hpp

70 lines
1.7 KiB
C++

#ifndef GAME_MWMECHANICS_SPELLS_H
#define GAME_MWMECHANICS_SPELLS_H
#include <map>
#include <string>
#include "../mwworld/ptr.hpp"
#include "magiceffects.hpp"
namespace ESM
{
struct Spell;
}
namespace MWMechanics
{
class MagicEffects;
/// \brief Spell list
///
/// This class manages known spells as well as abilities, powers and permanent negative effects like
/// diseaes.
class Spells
{
public:
typedef std::map<std::string, std::vector<float> > TContainer; // ID, normalised magnitudes
typedef TContainer::const_iterator TIterator;
private:
TContainer mSpells;
std::string mSelectedSpell;
public:
TIterator begin() const;
TIterator end() const;
void add (const std::string& spell);
///< Adding a spell that is already listed in *this is a no-op.
void remove (const std::string& spell);
///< If the spell to be removed is the selected spell, the selected spell will be changed to
/// no spell (empty string).
MagicEffects getMagicEffects() const;
///< Return sum of magic effects resulting from abilities, blights, deseases and curses.
void clear();
///< Remove all spells of al types.
void setSelectedSpell (const std::string& spellId);
///< This function does not verify, if the spell is available.
const std::string getSelectedSpell() const;
///< May return an empty string.
12 years ago
bool hasCommonDisease() const;
bool hasBlightDisease() const;
void visitEffectSources (MWMechanics::EffectSourceVisitor& visitor) const;
};
}
#endif