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#include "creatureanimation.hpp"
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#include "renderconst.hpp"
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#include "../mwbase/world.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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CreatureAnimation::~CreatureAnimation(){
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}
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CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend){
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insert = ptr.getRefData().getBaseNode();
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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assert (ref->base != NULL);
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if(!ref->base->model.empty()){
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const std::string &mesh = "meshes\\" + ref->base->model;
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std::string meshNumbered = mesh + getUniqueID(mesh) + ">|";
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NifOgre::NIFLoader::load(meshNumbered);
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base = mRend.getScene()->createEntity(meshNumbered);
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base->setVisibilityFlags(RV_Actors);
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bool transparent = false;
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for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
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{
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Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial();
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Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
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while (techIt.hasMoreElements())
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{
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Ogre::Technique* tech = techIt.getNext();
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Ogre::Technique::PassIterator passIt = tech->getPassIterator();
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while (passIt.hasMoreElements())
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{
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Ogre::Pass* pass = passIt.getNext();
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if (pass->getDepthWriteEnabled() == false)
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transparent = true;
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}
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}
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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std::string meshZero = mesh + "0000>|";
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if((transformations = (NIFLoader::getSingletonPtr())->getAnim(meshZero))){
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for(std::size_t init = 0; init < transformations->size(); init++){
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rindexI.push_back(0);
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tindexI.push_back(0);
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}
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stopTime = transformations->begin()->getStopTime();
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startTime = transformations->begin()->getStartTime();
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shapes = (NIFLoader::getSingletonPtr())->getShapes(meshZero);
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}
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textmappings = NIFLoader::getSingletonPtr()->getTextIndices(meshZero);
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insert->attachObject(base);
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}
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}
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void CreatureAnimation::runAnimation(float timepassed){
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vecRotPos.clear();
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if(animate > 0){
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//Add the amount of time passed to time
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//Handle the animation transforms dependent on time
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//Handle the shapes dependent on animation transforms
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time += timepassed;
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if(time >= stopTime){
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animate--;
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//std::cout << "Stopping the animation\n";
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if(animate == 0)
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time = stopTime;
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else
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time = startTime + (time - stopTime);
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}
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handleAnimationTransforms();
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handleShapes(shapes, base, base->getSkeleton());
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}
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}
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}
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