Filled out NpcAnimation and CreatureAnimation classes

actorid
Jason Hooks 13 years ago
parent 39338f4be1
commit 0902a3db89

@ -25,18 +25,17 @@ namespace MWClass
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
/*ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
{*/
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
actors.insertMesh(ptr, "meshes\\" + model);
}
actors.insertCreature(ptr);
}
void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const

@ -3,6 +3,7 @@
#include <components/nifogre/ogre_nif_loader.hpp>
#include "../mwworld/world.hpp"
using namespace Ogre;
using namespace MWRender;
using namespace NifOgre;
@ -10,159 +11,11 @@ using namespace NifOgre;
void Actors::setMwRoot(Ogre::SceneNode* root){
mMwRoot = root;
}
Ogre::Entity* Actors::insertBoundedPart(const std::string &mesh, std::string bonename, Ogre::Entity* base){
NIFLoader::load(mesh);
Entity* ent = mRend.getScene()->createEntity(mesh);
base->attachObjectToBone(bonename, ent);
return ent;
}
void Actors::insertNPC(const MWWorld::Ptr& ptr){
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
assert (ref->base != NULL);
insertBegin(ptr, true, true);
MWRender::NpcAnimation(ptr, mEnvironment, mRend);
//Part selection on last character of the file string
// " Tri Chest
// * Tri Tail
// : Tri Left Foot
// < Tri Right Foot
// > Tri Left Hand
// ? Tri Right Hand
// | Normal
//Mirroring Parts on second to last character
//suffix == '*'
// vector = Ogre::Vector3(-1,1,1);
// suffix == '?'
// vector = Ogre::Vector3(1,-1,1);
// suffix == '<'
// vector = Ogre::Vector3(1,1,-1);
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
std::string npcName = ref->base->name;
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
bool female = tolower(secondtolast) == 'f';
bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
std::string smodel = "meshes\\base_anim.nif";
if(beast)
smodel = "meshes\\base_animkna.nif";
Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
assert(insert);
NifOgre::NIFLoader::load(smodel);
Entity *base = mRend.getScene()->createEntity(smodel);
insert->attachObject(base);
std::string headModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
std::string hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
if(!handl)
handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
//const ESM::BodyPart* clavicler = claviclel;
const ESM::BodyPart* handr = handl;
const ESM::BodyPart* forearmr = forearml;
const ESM::BodyPart* wristr = wristl;
const ESM::BodyPart* armr = arml;
if(upperleg){
insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg", base);
insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg", base);
}
if(foot){
if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
{
feet = foot;
}
else
{
insertBoundedPart("meshes\\" + foot->model, "Right Foot", base);
insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot", base);
}
}
if(groin){
insertBoundedPart("meshes\\" + groin->model, "Groin", base);
}
if(knee)
{
insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee", base); //e
insertBoundedPart("meshes\\" + knee->model, "Right Knee", base); //e
}
if(ankle){
insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle", base); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
insertBoundedPart("meshes\\" + ankle->model, "Right Ankle", base);
}
if (armr){
insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm", base);
}
if(arml){
insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm", base);
}
if (forearmr)
{
insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm", base);
}
if(forearml)
insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm", base);
if (wristr)
{
insertBoundedPart("meshes\\" + wristr->model, "Right Wrist", base);
}
if(wristl)
insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist", base);
/*if(claviclel)
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
if(clavicler)
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
if(neck)
{
insertBoundedPart("meshes\\" + neck->model, "Neck", base);
}
if(head)
insertBoundedPart("meshes\\" + head->model, "Head", base);
if(hair)
insertBoundedPart("meshes\\" + hair->model, "Head", base);
}
void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
Ogre::SceneNode* cellnode;
@ -202,18 +55,10 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
}
void Actors::insertFreePart(const MWWorld::Ptr& ptr, const std::string& mesh){
MeshPtr meshp = NIFLoader::load(mesh);
Entity *ent = mRend.getScene()->createEntity(mesh);
NIFLoader::getSingletonPtr()->addInMesh(ent->getMesh().getPointer());
}
void Actors::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
assert(insert);
void Actors::insertCreature (const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
NifOgre::NIFLoader::load(mesh);
Entity *ent = mRend.getScene()->createEntity(mesh);
insert->attachObject(ent);
MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
}
bool Actors::deleteObject (const MWWorld::Ptr& ptr)

@ -13,7 +13,8 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include "npcanimation.hpp"
#include "creatureanimation.hpp"
namespace MWRender{
class Actors{
@ -27,11 +28,9 @@ namespace MWRender{
public:
Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
~Actors(){}
Ogre::Entity* Actors::insertBoundedPart(const std::string &mesh, std::string bonename, Ogre::Entity* base);
void setMwRoot(Ogre::SceneNode* root);
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
void insertFreePart(const MWWorld::Ptr& ptr, const std::string& mesh);
void insertCreature (const MWWorld::Ptr& ptr);
void insertNPC(const MWWorld::Ptr& ptr);
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?

@ -1,10 +1,26 @@
#ifndef _GAME_RENDER_ANIMATION_H
#define _GAME_RENDER_ANIMATION_H
#include <components/nif/data.hpp>
#include <openengine/ogre/renderer.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
namespace MWRender{
class Animation{
protected:
OEngine::Render::OgreRenderer &mRend;
MWWorld::Environment& mEnvironment;
std::vector<Nif::NiKeyframeData> transformations;
std::map<std::string,float> textmappings;
Ogre::Entity* base;
public:
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env){};
};
}
#endif

@ -0,0 +1,23 @@
#include "creatureanimation.hpp"
#include "../mwworld/world.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
assert(insert);
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
assert (ref->base != NULL);
if(!ref->base->model.empty()){
const std::string &mesh = "meshes\\" + ref->base->model;
NifOgre::NIFLoader::load(mesh);
base = mRend.getScene()->createEntity(mesh);
insert->attachObject(base);
}
}
}

@ -3,10 +3,20 @@
#include "animation.hpp"
#include <components/nif/node.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
namespace MWRender{
class CreatureAnimation: Animation{
class CreatureAnimation: public Animation{
std::vector<Nif::NiTriShapeCopy> shapes; //All the NiTriShapeData for this creature
public:
CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
};
}
#endif

@ -0,0 +1,165 @@
#include "npcanimation.hpp"
#include "../mwworld/world.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
//assert (ref->base != NULL);
//insertBegin(ptr, true, true);
//Part selection on last character of the file string
// " Tri Chest
// * Tri Tail
// : Tri Left Foot
// < Tri Right Foot
// > Tri Left Hand
// ? Tri Right Hand
// | Normal
//Mirroring Parts on second to last character
//suffix == '*'
// vector = Ogre::Vector3(-1,1,1);
// suffix == '?'
// vector = Ogre::Vector3(1,-1,1);
// suffix == '<'
// vector = Ogre::Vector3(1,1,-1);
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
std::string npcName = ref->base->name;
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
bool female = tolower(secondtolast) == 'f';
bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
std::string smodel = "meshes\\base_anim.nif";
if(beast)
smodel = "meshes\\base_animkna.nif";
Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
assert(insert);
NifOgre::NIFLoader::load(smodel);
base = mRend.getScene()->createEntity(smodel);
insert->attachObject(base);
std::cout << "Nifloader\n";
std::string headModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
std::string hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
if(!handl)
handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
//const ESM::BodyPart* clavicler = claviclel;
const ESM::BodyPart* handr = handl;
const ESM::BodyPart* forearmr = forearml;
const ESM::BodyPart* wristr = wristl;
const ESM::BodyPart* armr = arml;
std::cout << "upperleg";
if(upperleg){
insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
}
if(foot){
if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
{
feet = foot;
}
else
{
insertBoundedPart("meshes\\" + foot->model, "Right Foot");
insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
}
}
if(groin){
insertBoundedPart("meshes\\" + groin->model, "Groin");
}
if(knee)
{
insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
}
if(ankle){
insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
}
if (armr){
insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
}
if(arml){
insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
}
if (forearmr)
{
insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
}
if(forearml)
insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm");
if (wristr)
{
insertBoundedPart("meshes\\" + wristr->model, "Right Wrist");
}
if(wristl)
insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist");
/*if(claviclel)
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
if(clavicler)
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
if(neck)
{
insertBoundedPart("meshes\\" + neck->model, "Neck");
}
if(head)
insertBoundedPart("meshes\\" + head->model, "Head");
if(hair)
insertBoundedPart("meshes\\" + hair->model, "Head");
}
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
NIFLoader::load(mesh);
Entity* ent = mRend.getScene()->createEntity(mesh);
base->attachObjectToBone(bonename, ent);
return ent;
}
}

@ -3,10 +3,19 @@
#include "animation.hpp"
#include <components/nif/data.hpp>
#include <components/nif/node.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
namespace MWRender{
class NpcAnimation: Animation{
class NpcAnimation: public Animation{
std::vector<std::vector<Nif::NiTriShapeCopy>> shapeparts; //All the NiTriShape data that we need for animating this particular npc
public:
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
};
}
#endif

@ -474,6 +474,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
HardwareBuffer::HBU_STATIC_WRITE_ONLY, true);
if(flip && mFlipVertexWinding && sub->indexData->indexCount % 3 == 0){
sub->indexData->indexBuffer = ibuf;
uint16 *datamod = new uint16[numFaces];
@ -1109,10 +1110,10 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
{
handleNiTriShape(dynamic_cast<NiTriShape*>(node), flags, bounds, original, boneSequence);
}
else if(name.length() >= triname.length())
else if(nodename.length() >= triname.length())
{
std::transform(nodename.begin(), nodename.end(), nodename.begin(), std::tolower);
if(triname == name.substr(0, triname.length()))
if(triname == nodename.substr(0, triname.length()))
handleNiTriShape(dynamic_cast<NiTriShape*>(node), flags, bounds, original, boneSequence);
}
}

Loading…
Cancel
Save