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openmw-tes3mp/files/materials/objects.mat

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material openmw_objects_base
{
diffuse 1.0 1.0 1.0 1.0
specular 0.4 0.4 0.4 32
ambient 1.0 1.0 1.0
emissive 0.0 0.0 0.0
has_vertex_colour false
diffuseMap black.png
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fog true
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is_transparent false // real transparency, alpha rejection doesn't count here
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scene_blend default
alpha_rejection_value default
alpha_rejection_func default
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pass
{
vertex_program openmw_objects_vertex
fragment_program openmw_objects_fragment
diffuse $diffuse
specular $specular
ambient $ambient
emissive $emissive
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fog $fog
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ffp_vertex_colour_ambient $has_vertex_colour
has_vertex_colour $has_vertex_colour
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is_transparent $is_transparent
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scene_blend $scene_blend
alpha_rejection_value $alpha_rejection_value
alpha_rejection_func $alpha_rejection_func
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texture_unit diffuseMap
{
texture $diffuseMap
create_in_ffp true
}
}
}