1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 19:19:56 +00:00
openmw-tes3mp/apps/openmw-mp/CMakeLists.txt

180 lines
7.1 KiB
Text
Raw Normal View History

2016-08-19 01:38:33 +00:00
project(tes3mp-server)
2016-10-23 09:07:46 +00:00
option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
if(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
if (UNIX)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
elseif(WIN32)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
set(Breakpad_Library "-lbreakpad_client")
2016-10-23 09:07:46 +00:00
endif (UNIX)
include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
endif(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
# local files
set(SERVER
main.cpp
Player.cpp Players.cpp
Networking.cpp
2016-08-14 23:48:25 +00:00
MasterClient.cpp
2017-02-19 05:26:42 +00:00
Cell.cpp
CellController.cpp
Utils.cpp
CharClass.cpp
Inventory.cpp
Settings.cpp
Timer.cpp
Books.cpp
GUI.cpp
Dialogue.cpp
Factions.cpp
Cells.cpp
Quests.cpp
Spells.cpp
Actors.cpp
NetActor.cpp
CellState.cpp
Object.cpp
2017-10-26 15:24:35 +00:00
stacktrace.cpp
2017-11-25 15:47:02 +00:00
Window.cpp
2017-12-10 02:16:16 +00:00
Weather.cpp
Worldstate.cpp
BaseMgr.cpp
Script/CommandController.cpp Script/EventController.cpp Script/LuaState.cpp Script/luaUtils.cpp
)
2017-10-26 21:27:00 +00:00
if(WIN32)
list(APPEND SERVER stackwalker/StackWalker.cpp)
endif()
set(SERVER_HEADER
)
2016-08-19 01:38:33 +00:00
source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
set(PROCESSORS_ACTOR
processors/actor/ProcessorActorAnimFlags.hpp processors/actor/ProcessorActorAnimPlay.hpp
processors/actor/ProcessorActorAttack.hpp processors/actor/ProcessorActorCellChange.hpp
processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorInteraction.hpp
processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
processors/actor/ProcessorActorTest.hpp
)
source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
set(PROCESSORS_PLAYER
processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
processors/player/ProcessorGUIWindow.hpp
processors/player/ProcessorGameWeather.hpp processors/player/ProcessorPlayerAnimFlags.hpp
processors/player/ProcessorPlayerAnimPlay.hpp processors/player/ProcessorPlayerAttack.hpp
processors/player/ProcessorPlayerAttribute.hpp processors/player/ProcessorPlayerBook.hpp
processors/player/ProcessorPlayerBounty.hpp processors/player/ProcessorPlayerCellChange.hpp
processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp
processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp
processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInteraction.hpp
processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorPlayerKillCount.hpp processors/player/ProcessorPlayerLevel.hpp
processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
processors/player/ProcessorPlayerTopic.hpp
)
source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
set(PROCESSORS_OBJECT
processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectAnimPlay.hpp
processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectLock.hpp
processors/object/ProcessorObjectMove.hpp processors/object/ProcessorObjectPlace.hpp
processors/object/ProcessorObjectRotate.hpp processors/object/ProcessorObjectScale.hpp
processors/object/ProcessorObjectSpawn.hpp processors/object/ProcessorObjectState.hpp
processors/object/ProcessorObjectTrap.hpp processors/object/ProcessorScriptLocalShort.hpp
processors/object/ProcessorScriptLocalFloat.hpp processors/object/ProcessorScriptMemberShort.hpp
processors/object/ProcessorScriptMemberFloat.hpp processors/object/ProcessorScriptGlobalShort.hpp
processors/object/ProcessorScriptGlobalFloat.hpp processors/object/ProcessorVideoPlay.hpp
)
source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
set(PROCESSORS_WORLDSTATE
processors/worldstate/ProcessorRecordDynamic.hpp processors/worldstate/ProcessorWorldMap.hpp
)
source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
set(PROCESSORS
processors/ProcessorInitializer.cpp
processors/PlayerProcessor.cpp
processors/ActorProcessor.cpp
processors/ObjectProcessor.cpp
processors/WorldstateProcessor.cpp
)
source_group(tes3mp-server\\processors FILES ${PROCESSORS})
include_directories("./")
# Main executable
2016-08-19 01:38:33 +00:00
add_executable(tes3mp-server
${SERVER} ${SERVER_HEADER}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
${APPLE_BUNDLE_RESOURCES}
)
# For Lua debugging
target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SOL_SAFE_FUNCTIONS> $<$<CONFIG:RelWithDebInfo>:SOL_SAFE_FUNCTIONS>)
target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SOL_SAFE_USERTYPE> $<$<CONFIG:RelWithDebInfo>:SOL_SAFE_USERTYPE>)
target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SERVER_DEBUG> $<$<CONFIG:RelWithDebInfo>:SERVER_DEBUG>)
set_property(TARGET tes3mp-server PROPERTY CXX_STANDARD 14)
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(tes3mp-server PRIVATE -Wno-ignored-qualifiers -ftemplate-depth=2048)
endif()
2016-08-19 01:38:33 +00:00
target_link_libraries(tes3mp-server
2016-07-23 18:30:07 +00:00
#${Boost_SYSTEM_LIBRARY}
#${Boost_THREAD_LIBRARY}
#${Boost_FILESYSTEM_LIBRARY}
#${Boost_PROGRAM_OPTIONS_LIBRARY}
${RakNet_LIBRARY}
components
${LuaJit_LIBRARIES}
2016-10-23 09:07:46 +00:00
${Breakpad_Library}
)
if (UNIX)
2016-08-19 01:38:33 +00:00
target_link_libraries(tes3mp-server dl)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
2016-08-19 01:38:33 +00:00
target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
endif(NOT APPLE)
endif(UNIX)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
2016-08-19 01:38:33 +00:00
target_link_libraries(tes3mp-server gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
add_definitions("-D_USE_MATH_DEFINES")
endif (MSVC)