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openmw-tes3mp/apps/openmw/mwclass/door.cpp

206 lines
6.9 KiB
C++

#include "door.hpp"
#include <components/esm/loaddoor.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/player.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwgui/window_manager.hpp"
#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
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if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
}
}
std::string Door::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
if (ref->ref.teleport && !ref->ref.destCell.empty()) // TODO doors that lead to exteriors
return ref->ref.destCell;
return ref->base->name;
}
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
const std::string &openSound = ref->base->openSound;
//const std::string &closeSound = ref->base->closeSound;
const std::string lockedSound = "LockedDoor";
const std::string trapActivationSound = "Disarm Trap Fail";
if (ptr.getCellRef().lockLevel>0)
{
// TODO check for key
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
std::cout << "Locked!" << std::endl;
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
if(!ptr.getCellRef().trap.empty())
{
// Trap activation
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
if (ref->ref.teleport)
{
// teleport door
if (environment.mWorld->getPlayer().getPlayer()==actor)
{
// the player is using the door
// The reason this is not 3D is that it would get interrupted when you teleport
environment.mSoundManager->playSound(openSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
}
else
{
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// another NPC or a creature is using the door
// TODO return action for teleporting other NPC/creature
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}
else
{
// animated door
// TODO return action for rotating the door
// This is a little pointless, but helps with testing
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}
void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
{
if (lockLevel<0)
lockLevel = 0;
ptr.getCellRef().lockLevel = lockLevel;
}
void Door::unlock (const MWWorld::Ptr& ptr) const
{
ptr.getCellRef().lockLevel = 0;
}
std::string Door::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
return ref->base->script;
}
void Door::registerSelf()
{
boost::shared_ptr<Class> instance (new Door);
registerClass (typeid (ESM::Door).name(), instance);
}
bool Door::hasToolTip (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
return (ref->base->name != "");
}
MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
MWGui::ToolTipInfo info;
info.caption = ref->base->name;
std::string text;
if (ref->ref.teleport)
{
std::string dest;
if (ref->ref.destCell != "")
{
// door leads to an interior, use interior name as tooltip
dest = ref->ref.destCell;
}
else
{
// door leads to exterior, use cell name (if any), otherwise translated region name
int x,y;
environment.mWorld->positionToIndex (ref->ref.doorDest.pos[0], ref->ref.doorDest.pos[1], x, y);
const ESM::Cell* cell = environment.mWorld->getStore().cells.findExt(x,y);
if (cell->name != "")
dest = cell->name;
else
{
const ESM::Region* region = environment.mWorld->getStore().regions.search(cell->region);
dest = region->name;
}
}
text += "\n" + environment.mWorld->getStore().gameSettings.search("sTo")->str;
text += "\n"+dest;
}
if (ref->ref.lockLevel > 0)
text += "\n" + environment.mWorld->getStore().gameSettings.search("sLockLevel")->str + ": " + MWGui::ToolTips::toString(ref->ref.lockLevel);
if (ref->ref.trap != "")
text += "\n" + environment.mWorld->getStore().gameSettings.search("sTrapped")->str;
if (environment.mWindowManager->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->script, "Script");
info.text = text;
return info;
}
}