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//
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// Created by koncord on 12.01.16.
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//
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#include "Player.hpp"
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#include <RakPeer.h>
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#include <Kbhit.h>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <iostream>
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#include <Script/Script.hpp>
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#include <Script/API/TimerAPI.hpp>
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#include <chrono>
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#include <thread>
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#include "Networking.hpp"
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using namespace mwmp;
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using namespace std;
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Networking *Networking::sThis = 0;
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Networking::Networking(RakNet::RakPeerInterface *peer)
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{
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sThis = this;
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this->peer = peer;
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players = Players::GetPlayers();
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controller = new PacketsController(peer);
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controller->SetStream(0, &bsOut); // set send stream
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Script::Call<Script::CallbackIdentity("OnServerInit")>();
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running = true;
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exitCode = 0;
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}
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Networking::~Networking()
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{
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Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
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sThis = 0;
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delete controller;
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}
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void Networking::Update(RakNet::Packet *packet)
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{
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Player *player = Players::GetPlayer(packet->guid);
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if (player == 0)
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{
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controller->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
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Players::NewPlayer(packet->guid);
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player = Players::GetPlayer(packet->guid);
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controller->GetPacket(ID_USER_MYID)->Send(Players::GetPlayer(packet->guid), false);
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return;
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}
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RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
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{
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RakNet::RakNetGUID ignoredGUID;
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bsIn.Read(ignoredGUID);
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(void)ignoredGUID;
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}
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controller->SetStream(&bsIn, 0);
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BasePacket *myPacket = controller->GetPacket(packet->data[0]);
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if (packet->data[0] == ID_HANDSHAKE)
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{
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DEBUG_PRINTF("ID_HANDSHAKE\n");
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string passw = "SuperPassword";
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myPacket->Read(player);
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if (player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s",
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player->GetID(),
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player->Npc()->mName.c_str());
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KickPlayer(player->guid);
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return;
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}
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if (*player->GetPassw() != passw)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
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player->GetID(),
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player->Npc()->mName.c_str(),
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player->GetPassw()->c_str());
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KickPlayer(player->guid);
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return;
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}
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player->Handshake();
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return;
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}
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if (!player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d",
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player->GetID());
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//KickPlayer(player->guid);
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return;
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}
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if (packet->data[0] == ID_LOADED)
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{
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player->Loaded();
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static constexpr unsigned int ident = Script::CallbackIdentity("OnPlayerConnect");
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Script::CallBackReturn<ident> result = true;
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Script::Call<ident>(result, Players::GetPlayer(packet->guid)->GetID());
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if (!result)
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{
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controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(packet->guid), false);
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Players::DeletePlayer(packet->guid);
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return;
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}
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}
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else if(packet->data[0] == ID_GAME_BASE_INFO)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_BASE_INFO about %s",
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player->Npc()->mName.c_str());
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myPacket->Read(player);
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myPacket->Send(player, true);
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}
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if(!player->isLoaded())
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return;
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else if(player->BirthSign()->empty())
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{
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(*player->BirthSign()) = "a";
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NewPlayer(packet->guid);
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}
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switch (packet->data[0])
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{
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/*case ID_GAME_BASE_INFO:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_BASE_INFO about %s",
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player->Npc()->mName.c_str());
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myPacket->Read(player);
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myPacket->Send(player, true);
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break;
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}*/
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case ID_GAME_UPDATE_POS:
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{
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//DEBUG_PRINTF("ID_GAME_UPDATE_POS \n");
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if (!player->CreatureStats()->mDead)
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{
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myPacket->Read(player);
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myPacket->Send(player, true); //send to other clients
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}
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break;
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}
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case ID_GAME_CELL:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_CELL from %s",
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player->Npc()->mName.c_str());
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if (!player->CreatureStats()->mDead)
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{
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myPacket->Read(player);
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LOG_APPEND(Log::LOG_INFO, "- Moved to %s",
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player->GetCell()->getDescription().c_str());
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myPacket->Send(player, true); //send to other clients
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Script::Call<Script::CallbackIdentity("OnPlayerChangeCell")>(player->GetID());
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}
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else
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead",
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player->Npc()->mName.c_str());
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}
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break;
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}
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case ID_GAME_ATTRIBUTE:
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{
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if (!player->CreatureStats()->mDead)
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{
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myPacket->Read(player);
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myPacket->Send(player, true);
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Script::Call<Script::CallbackIdentity("OnPlayerChangeAttributes")>(player->GetID());
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}
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break;
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}
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case ID_GAME_SKILL:
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{
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if (!player->CreatureStats()->mDead)
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{
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myPacket->Read(player);
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myPacket->Send(player, true);
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Script::Call<Script::CallbackIdentity("OnPlayerChangeSkills")>(player->GetID());
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}
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break;
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}
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case ID_GAME_UPDATE_EQUIPED:
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{
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DEBUG_PRINTF("ID_GAME_UPDATE_EQUIPED\n");
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myPacket->Read(player);
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myPacket->Send(player, true);
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Script::Call<Script::CallbackIdentity("OnPlayerUpdateEquiped")>(player->GetID());
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break;
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}
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case ID_GAME_ATTACK:
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{
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DEBUG_PRINTF("ID_GAME_ATTACK\n");
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if (!player->CreatureStats()->mDead)
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{
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myPacket->Read(player);
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#if defined(DEBUG)
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cout << "Player: " << player->Npc()->mName << " atk state: " << (player->GetAttack()->pressed == 1) <<
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endl;
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if (player->GetAttack()->pressed == 0)
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{
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cout << "success: " << (player->GetAttack()->success == 1);
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if (player->GetAttack()->success == 1)
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cout << " damage: " << player->GetAttack()->damage;
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cout << endl;
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}
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#endif
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myPacket->Send(player, true);
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controller->GetPacket(ID_GAME_UPDATE_BASESTATS)->RequestData(player->GetAttack()->target);
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}
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break;
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}
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case ID_GAME_UPDATE_BASESTATS:
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{
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DEBUG_PRINTF("ID_GAME_UPDATE_BASESTATS\n");
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myPacket->Read(player);
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myPacket->Send(player, true);
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break;
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}
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case ID_GAME_DIE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from %s",
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player->Npc()->mName.c_str());
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//packetMainStats.Read(player);
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player->CreatureStats()->mDead = true;
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myPacket->Send(player, true);
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Script::Call<Script::CallbackIdentity("OnPlayerDeath")>(player->GetID());
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break;
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}
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case ID_GAME_RESURRECT:
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{
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DEBUG_PRINTF("ID_GAME_RESURRECT\n");
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//packetResurrect.Read(player);
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player->CreatureStats()->mDead = false;
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myPacket->Send(player, true);
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controller->GetPacket(ID_GAME_UPDATE_POS)->RequestData(player->guid);
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controller->GetPacket(ID_GAME_CELL)->RequestData(player->guid);
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//packetMainStats.RequestData(player->guid);
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Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player->GetID());
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break;
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}
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case ID_GAME_DRAWSTATE:
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{
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DEBUG_PRINTF("ID_GAME_DRAWSTATE\n");
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myPacket->Read(player);
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myPacket->Send(player, true);
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break;
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}
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case ID_CHAT_MESSAGE:
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{
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DEBUG_PRINTF("ID_CHAT_MESSAGE\n");
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myPacket->Read(player);
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Script::CallBackReturn<Script::CallbackIdentity("OnPlayerSendMessage")> result = true;
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Script::Call<Script::CallbackIdentity("OnPlayerSendMessage")>(result, player->GetID(), player->ChatMessage()->c_str());
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if (result)
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{
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*player->ChatMessage() = player->Npc()->mName + " (" + std::to_string(player->GetID()) + "): "
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+ *player->ChatMessage() + "\n";
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myPacket->Send(player, false);
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myPacket->Send(player, true);
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}
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break;
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}
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case ID_GAME_CHARGEN:
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{
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DEBUG_PRINTF("ID_GAME_CHARGEN\n");
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myPacket->Read(player);
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if (player->CharGenStage()->current == player->CharGenStage()->end && player->CharGenStage()->current != 0)
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{
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Script::Call<Script::CallbackIdentity("OnPlayerEndCharGen")>(player->GetID());
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cout << "RACE: " << player->Npc()->mRace << endl;
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}
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break;
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}
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case ID_GUI_MESSAGEBOX:
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{
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DEBUG_PRINTF("ID_GUI_MESSAGEBOX\n");
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnGUIAction")>(player->GetID(), (int)player->guiMessageBox.id,
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player->guiMessageBox.data.c_str());
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break;
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}
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case ID_GAME_CHARCLASS:
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{
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DEBUG_PRINTF("ID_GAME_CHARCLASS\n");
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myPacket->Read(player);
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break;
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}
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default:
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printf("Message with identifier %i has arrived.\n", packet->data[0]);
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break;
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}
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}
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void Networking::NewPlayer(RakNet::RakNetGUID guid)
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{
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controller->GetPacket(ID_GAME_BASE_INFO)->RequestData(guid);
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controller->GetPacket(ID_GAME_UPDATE_BASESTATS)->RequestData(guid);
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controller->GetPacket(ID_GAME_ATTRIBUTE)->RequestData(guid);
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controller->GetPacket(ID_GAME_SKILL)->RequestData(guid);
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controller->GetPacket(ID_GAME_UPDATE_POS)->RequestData(guid);
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controller->GetPacket(ID_GAME_CELL)->RequestData(guid);
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controller->GetPacket(ID_GAME_UPDATE_EQUIPED)->RequestData(guid);
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for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
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{
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if (pl->first == guid) continue;
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controller->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
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controller->GetPacket(ID_GAME_UPDATE_BASESTATS)->Send(pl->second, guid);
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controller->GetPacket(ID_GAME_ATTRIBUTE)->Send(pl->second, guid);
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controller->GetPacket(ID_GAME_SKILL)->Send(pl->second, guid);
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controller->GetPacket(ID_GAME_UPDATE_POS)->Send(pl->second, guid);
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controller->GetPacket(ID_GAME_CELL)->Send(pl->second, guid);
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controller->GetPacket(ID_GAME_UPDATE_EQUIPED)->Send(pl->second, guid);
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}
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}
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void Networking::DisconnectPlayer(RakNet::RakNetGUID guid)
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{
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Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(Players::GetPlayer(guid)->GetID());
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controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(guid), true);
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Players::DeletePlayer(guid);
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}
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PacketsController *Networking::GetController() const
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{
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return controller;
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}
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const Networking &Networking::Get()
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{
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return *sThis;
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}
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Networking *Networking::GetPtr()
|
|
|
|
{
|
|
|
|
return sThis;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Networking::StopServer(int code)
|
|
|
|
{
|
|
|
|
running = false;
|
|
|
|
exitCode = code;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int Networking::MainLoop()
|
|
|
|
{
|
|
|
|
RakNet::Packet *packet;
|
|
|
|
|
|
|
|
while (running)
|
|
|
|
{
|
|
|
|
if (kbhit() && getch() == '\n')
|
|
|
|
break;
|
|
|
|
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
|
|
|
|
{
|
|
|
|
switch (packet->data[0])
|
|
|
|
{
|
|
|
|
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
|
|
|
|
printf("Another client has disconnected.\n");
|
|
|
|
break;
|
|
|
|
case ID_REMOTE_CONNECTION_LOST:
|
|
|
|
printf("Another client has lost connection.\n");
|
|
|
|
break;
|
|
|
|
case ID_REMOTE_NEW_INCOMING_CONNECTION:
|
|
|
|
printf("Another client has connected.\n");
|
|
|
|
break;
|
|
|
|
case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
|
|
|
|
{
|
|
|
|
printf("Our connection request has been accepted.\n");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case ID_NEW_INCOMING_CONNECTION:
|
|
|
|
printf("A connection is incoming.\n");
|
|
|
|
break;
|
|
|
|
case ID_NO_FREE_INCOMING_CONNECTIONS:
|
|
|
|
printf("The server is full.\n");
|
|
|
|
break;
|
|
|
|
case ID_DISCONNECTION_NOTIFICATION:
|
|
|
|
printf("A client has disconnected.\n");
|
|
|
|
DisconnectPlayer(packet->guid);
|
|
|
|
break;
|
|
|
|
case ID_CONNECTION_LOST:
|
|
|
|
printf("A client has lost connection.\n");
|
|
|
|
DisconnectPlayer(packet->guid);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Update(packet);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TimerAPI::Tick();
|
|
|
|
this_thread::sleep_for(chrono::milliseconds(1));
|
|
|
|
}
|
|
|
|
|
|
|
|
TimerAPI::Terminate();
|
|
|
|
return exitCode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Networking::KickPlayer(RakNet::RakNetGUID guid)
|
|
|
|
{
|
|
|
|
peer->CloseConnection(guid, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned short Networking::NumberOfConnections() const
|
|
|
|
{
|
|
|
|
return peer->NumberOfConnections();
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int Networking::MaxConnections() const
|
|
|
|
{
|
|
|
|
return peer->GetMaximumIncomingConnections();
|
|
|
|
}
|