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#include "player.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "esmstore.hpp"
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#include "class.hpp"
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namespace MWWorld
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{
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Player::Player (const ESM::NPC *player, const MWBase::World& world) :
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mCellStore (0), mClass (0),
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mAutoMove (false), mForwardBackward (0)
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{
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mPlayer.mBase = player;
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mPlayer.mRef.mRefID = "player";
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mName = player->mName;
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mMale = !(player->mFlags & ESM::NPC::Female);
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mRace = player->mRace;
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float* playerPos = mPlayer.mData.getPosition().pos;
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playerPos[0] = playerPos[1] = playerPos[2] = 0;
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mClass = world.getStore().get<ESM::Class>().find (player->mClass);
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}
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Player::~Player()
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{
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delete mClass;
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}
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void Player::setDrawState (MWMechanics::DrawState_ state)
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{
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Class::get(ptr).getNpcStats(ptr).setDrawState (state);
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}
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void Player::setAutoMove (bool enable)
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{
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MWWorld::Ptr ptr = getPlayer();
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mAutoMove = enable;
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int value = mForwardBackward;
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if (mAutoMove)
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value = 1;
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
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}
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void Player::setLeftRight (int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
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}
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void Player::setForwardBackward (int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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mForwardBackward = value;
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if (mAutoMove)
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value = 1;
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
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}
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void Player::setUpDown(int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mUpDown = value;
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}
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void Player::toggleRunning()
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{
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MWWorld::Ptr ptr = getPlayer();
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bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
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MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
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}
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MWMechanics::DrawState_ Player::getDrawState()
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{
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MWWorld::Ptr ptr = getPlayer();
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return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
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}
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}
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